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Maya Bootcamp – Projects Based Course

Learn Maya from scratch by creating variety of short projects : NO previous knowledge required
Instructor:
Raffi Bedross
1.120 estudiantes matriculados
English [Auto-generated]
You will learn Maya from scratch
You will have solid knowledge in Maya FX.
You will learn Maya Bifrost.
You will learn Maya Fluids.
You will learn nCloth.
You will learn how to create wheel burnout.
You will learn how to use Maya FX to create Variety of effects.
You will learn rigid bodies Dynamics.
You will Learn Maya nParticles.
And much more...
  • This is a comprehensive Maya course.

  • You will learn Maya by creating short and sweet projects.

  • NO previous knowledge required.

  • No Time wasting,it’s all about doing and creating short projects and effects.

  • This course is continually updated with new lectures,new effects and new techniques.

      In the first section we are going to dive quickly into Maya’s most important features to help you start using Maya       

      without wasting much of your time,then we are going to learn how to create effects in Maya.

Instead of creating one big project,this course contains variety of professional and high quality short projects,this is more fun,more interesting and more engaging for beginners.

 Last Updates:

  • Bifrost (still being updated)

  • Skirt and Tanktop simulation (nCloth Section).

  • Simulating a cloth on animated character (nCloth Section).

  • nCloth (New Section)

  • collision Self Component Id (Expression Section).

  • Killing the particles when they Exit the volume field (Expression Section).

  • Collision Layers.

  • Coloring the particles based on the geometry index (Expression Section).

  • Dry sand using nParticles.

  • Water Effect

  • Particle Expressions (New section)

  • Newton and Radial Fields (Fields and solvers Section).

  • Drag Field (Fields and solvers Section).

  • Air field (Fields and solvers Section).

Student Review:  Terence Kent

      “Excellent course about the different fluids and rigid body dynamics in Maya.

        Really helped me to understand the basics, I’m now really comfortable using these in my projects.”

Maya is a standard 3D Application tool used widely in Visual Effects studios to create 3D models,game assets, smoke,fire and dust etc…

Learning Maya is challenging for beginners,that’s why I created this course to cover all the techniques,we are going to start supper simple and gradually we’re going to create more advanced effects.

What you will Learn:

  • Quick dive into Autodesk Maya.

  • 3D modeling fundamentals.

  • You will Understand how the 2D and 3D containers work.

  • Complete nParticles section.

  • Expressions.

  • How to use Maya fields.

  • Creating Helicopter Landing dust effect.

  • Creating Torch Fire.

  • Creating rain effect.

  • Rigid Bodies.

  • Creating Wheel burnout.

  • Water effect.

  • Dust effect.

  • Rocket smoke.

  • Bifrost

  • and much more…

So enroll now and I promise you won’t be disappointed.

Quick intro to Maya

1
Intro to the Course content
2
Quick Tour

In this lesson we are going to take a quick look at the user interface and workspaces in Maya.

3
Note
4
Downloadable resources
5
Component Mode

In this lesson we are going to understand what the Component Mode is.

6
Parenting Objects

We'll take a look at:

Parenting,outliner and how to change the pivot of any object in Maya.

7
Smoothing Objects in Maya

In this lesson we are going to learn how the smooth polygon works in Maya.

8
Start Modeling a cup

In this lesson we are going to learn how to use the curves in Maya to model a cup.

9
Finish Modeling the cup

In this lesson we are going to finish the cup model.

10
Your first Animation in Maya

In this lesson you are going to create your first animation inside Maya.

11
Quick Look at materials inside Maya

In this lesson we are going to take a quick look at materials in Maya.

12
Modeling a Pen

In this lesson we are going to model a pen in Maya.

Modeling

1
Modeling Section resources
2
Importing the images planes

We are going to import the images of the ship to use them as reference while we model it.

3
Modeling the body

We are going to start modeling the boat body

4
Creating the wood pieces

We are going to add more details to the boat body.

5
Modeling the seal handles

we are going to model the seal handles.

6
Modeling the seal

We are going to model the seal.

7
Modeling the Paddles

We are going to model the paddles and finish the boat 3D model

Fluids

1
Introduction to Fluids

In this tutorial we are going to the fundamentals of Maya fluids.

2
Downloadable Resources
3
Cigarette smoke

In this Maya fluid tutorial,we are going to learn how to create 2D Smoke.

4
3D Container
5
Density Attributes

In this tutorial we are going to understand how the density attributes work.

6
Emitter types

In this lesson we are going to see what type of emitter we have and we're going to focus on Volume Emitter.

7
Turbulence and speed attributes

We are going to learn about the Turbulence and Speed attributes.

8
Emit From Texture

We are going to learn how to emit fluid form a Text and Textures.

9
Homework

This is a practice for you

10
Rocket Smoke

In this lesson we are going to learn how to emit smoke from fast moving object.

11
Wheel Burnout Effect
12
Torch Fire

In this fluid Maya tutorial we are going to use the Temperature field to create fire effect then render it then compose it in Nuke.

13
Emit fluid from particles
14
Helicopter Landing Effect

In this tutorial we are going to emit dust while the Helicopter is landing.

Rigid Bodies

1
Downloadable Resources

Download the files used in this section.

2
Creating rigid bodies

In this lesson:

You are going to learn the fundamentals of rigid bodies inside Maya.

3
Nail Constraint

In this lesson:

You will learn what the constraints are and you are going to learn how to use the Nail constraint.

4
Pin and Spring constraint

In this lesson:

You are going to learn how to use the Pin and Spring constraint to create some effects.

5
Hinge Constraint

In this lesson:

You are going to learn how to use the Hing  constraint.

Fields and solvers

1
Downloadable Resources
2
Air Field

In this lesson we'll take a look at Air Field in depth.

3
Drag Field

In this tutorial I will show you how to create mud effect using Drag Field.

4
Newton and Radial Fields

In this lesson we are going to explore Gravity,Newton and Radial fields inside Maya.

5
Turbulence and Curve Fields

In this lesson we are going to cover the Turbulence and Curve fields and see how they work.

Intro to Maya particles

1
Downloadable Resources
2
Emitters

In this lesson you will start learn how to create an emitter and explore common attibutes.

3
Understanding emitter types in Maya
4
Emitting from Object (Curve)

In this lesson I will show you how to emit particles from a curve.

5
Emitting from Object (Surface)

In this tutorial we are going to learn how to emit particles from a Surface.

6
particles Render Types (PDF)
7
Soft Bodies

In this lesson I will show you how to deform a geometry using particles.

8
Rain Effect

In this lesson I will show you how to create Rain effect.

9
Fill a Text with Particles.
10
Water effect

In this lesson I am going to show you how to create water effect using nParticles.

11
Dry sand

In this lesson I am going to show you how to make dry sand effect using nParticles and nConstraints

12
Collision Layers

After watching this lesson you are going to learn how the collision layers work.

Expressions

1
Downloadable Resources
2
Expression Editor

In this lesson we are going to learn how to use the Expression Editor.

3
Attributes

In this lesson you are going to understand how the attributes work in Maya particles.

4
Kill the particles based on their position.

In this lesson we are going to learn how to write an expression to kill the particles based on their position.

5
Coloring the particles based on the geometry index

In this lesson we are going to learn how to make the particles inherit the color of collided object.

6
Killing the particles when they exit Force volume

In this lesson we are going to write an expression to kill the particles when they exit the force field.

7
collision Self Component Id

In this lesson you are going to learn how to color the particles when they collide with each other.

nCloth

1
Downloadable Resources
2
Creating simple cloth simulation

You are going to learn the basics of nCloth

3
Flag Simulation

You are going to learn how to simulate a flag using nCloth in Maya.

4
Pillow
5
Simple Cloth simulation on animated Character
6
Skirt and Tanktop simulation

Bifrost

1
Intro to Bifrost section
2
Here you can download the files required for Bifrost section
3
Filling a cup with water

In this lesson we are going to emit liquid into the cup.

4
Cache the liquid and the mesh on Disk

In this lesson we are going to learn how to cache the liquid and the mesh on disk.

5
Shading and Rendering the scene

In this lesson we are going to shade and render the scene with Arnold.

6
Color Channel Remap

In this lesson we are going to understand how to visualize the particles to analyze the simulation.

7
Killing particles based on attributes

We are going to learn how to kill the particles based on the age attribute.

8
Turning off the emitter gradually

In this bifrost tutorial we are going to take a look at how to stop particles emission gradually.

9
Viscosity simulation
10
Viscosity caching,shading and rendering
11
Note
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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