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Maya for Beginners: Complete Guide to 3D Animation in Maya

Learn everything you need for 3D animation in Autodesk Maya: Modeling, Texturing, Lighting, Rigging, Animation, Dynamics
Instructor:
Video School Online Inc
10.729 estudiantes matriculados
English [Auto-generated] Más
You will become comfortable using Autodesk Maya to model, texture, rig, animate, dynamics, light, and render
Build and design your own 3D objects
Animate your 3D objects with keyframes
Modeling, shading, texturing, lighting beautiful designs
Rendering your projects for high quality playback
Rigging a 3D character for animation
Simulating dynamic effects like water, cloth, and smoke
You will know how to put together an entire 3D animated scene!

You can do your own 3D animations in Autodesk Maya!

Learn everything you need to know to get started – taught by a Hollywood professional!

As the industry standard 3D animation software, learning Autodesk Maya is a great skill to help you land a job in the film, music and gaming industry. In this course, you’ll learn how to create your entire animation from scratch. 

What will you learn?

  • Getting started with Maya and understanding the interface

  • Modeling your own objects and scenes

  • Shading your objects

  • Creating proper UVs

  • Texturing your objects 

  • Lighting your scene and creating shadows

  • Rendering your project

  • Rigging characters to prepare for animations

  • Animating with keyframes

  • Motion graphics animation (MASH) toolkit

  • Simulating dynamic effects like cloth and smoke

  • Putting together an entire scene

Learn by doing real world projects!

Throughout this entire course, you’ll be working on a Dia de Los Muertos inspired scene with a complete animated skeleton. By the end of the course, you’ll truly be inspired by your own skills, and confident in using Autodesk Maya.

What do you get when you enroll?

  • 25+ hours of easy-to-follow tutorials

  • Bonus animation demonstrations

  • Downloadable project files for every step of the course

  • Premium support to help you as you take the course

Why learn from us?

Lucas Ridley is a professional 3D animator who has worked on Hollywood films such as Steven Spielberg’s Ready Player One. His students love him, and we’re sure you’re going to enjoy this class.

Lucas breaks down the most complicated steps of animating in Autodesk Maya, so that you can easily start animating on your own! 

Phil Ebiner is the founder of Video School Online, and has taught over one million students around the world with our top-rated courses. We only partner with the best instructors, so you’ll know that you’re getting a great course with this one!

Our 30-day 100% money-back guarantee!

 We want you to be happy. If there’s any reason you aren’t enjoying the course, and getting what you expected, we’ll refund your money.

We can’t wait to see you in the course!

Cheers,

Phil + Lucas

Introduction to the Course

1
Course Introduction

Welcome to this 3D animation course using Autodesk Maya!

2
How to Download a Free Trial of Maya

We'll be using the 2018 version of Autodesk Maya in this course. To follow along and use the project files, you'll need to use the 2018 version (or newer - if you're watching this course in the future).

You can download a free trial version of Maya for 30-days on Autodesk's website. Google: Autodesk Maya Free Trial (Udemy won't let me create a link in this description unfortunately.)

If you're enrolled at a school then you're eligible for a free 3-year student copy of Maya!

3
Download Course Files & Free Maya Trial

Maya Introduction

1
Interface Introduction
2
Manipulators and Camera Movement

3D Modeling

1
Intro to 3D Modeling
2
Ghostbuster Trap
3
Insert Edge, Extrude, and Append
4
Bevel & Normals
5
Booleans
6
Knob Motion Path
7
Front, Merge Vertices
8
Front, Doors
9
Cord
10
Topology - Lineflow
11
Topology - Reducing Even Numbers
12
Topology - Reducing Odd Numbers
13
"Bones" - Imageplane Setup
14
"Bones" - Box vs. Edge Modeling
15
"Bones" - Make Live Tool
16
"Bones" - Sculpting
17
"Bones" - Eye Socket Edge Loops
18
"Bones" - Eye Attach
19
"Bones" - Nose
20
"Bones" - Cleaning Topology
21
"Bones" - Mirroring Head
22
"Bones" - Lattice Deformer
23
"Bones" - Spine Wire Deformer
24
"Bones" - Ribs Bend Deformer
25
"Bones" - Sternum
26
"Bones" - Right Side Body
27
"Bones" - Mirror

Look Development - UV, Shading, Texturing, Lighting

1
Look Development Introduction
2
UVs Intro & Planar Projection
3
UVs - Merge Borders & Cylindrical Projection
4
UVs - Straighten and Transfer
5
UVs - Final Ghostbuster Trap
6
UVs - "Bones" Head
7
UVs - "Bones" Body
8
Intro to Shaders
9
Lighting Shaders
10
Photographic Textures
11
Procedural Textures
12
Scene Adjustments
13
Hypershade Intro and Fractals
14
Brushed Metal and Bump Maps
15
OBJ File Format & Fix "Bones"
16
"Bones" 3D Paint Tool
17
Mix Rust Shader
18
GB Trap Finishing Touches
19
Fog Lighting
20
"Bones" Displacement Map
21
"Bones" Glass Material
22
"Bones" Lights
23
"Bones" Render Sequence

Rigging

1
Rigging Intro
2
Rigging QuickRig
3
Prop Rigging Parent Costraint
4
Prop Rigging Pivot Control
5
IK vs. FK
6
"Bones" QuickRig Skeleton
7
"Bones" Hands
8
"Bones" Joint Orientation
9
"Bones" Rotate Order
10
"Bones" Recreate Limbs
11
"Bones" Pole Vectors
12
"Bones" Hand Controls
13
"Bones" Reverse Foot Rig
14
"Bones" Foot Roll SDK
15
"Bones" Independent Toe
16
"Bones" Organize and Scale
17
"Bones" COG and Hips
18
"Bones" Spine Controls
19
"Bones" Shoulder and Fingers
20
"Bones" Hands To Shoulders
21
"Bones" Hand Spaces
22
"Bones" Head Spaces
23
"Bones" Skinning The Feet
24
"Bones" Moving Joints Fix
25
"Bones" Skinning Spine Weights
26
Pose Space Deformation
27
"Bones" Skin Body
28
Fix Forearm Twist
29
"Bones" Head Blendshapes
30
"Bones" Clean Up

Animation

1
Bouncing Ball
2
Graph Editor
3
Finishing Generic Ball Bounce
4
Squash and Stretch
5
Ball Exercise
6
Ball Exercise Review
7
Animation Scene Setup
8
Follow Through
9
Follow Through Polish
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