This course covers alternative modeling techniques that can be used for constructing hard surface objects and environment assets. Students will gain primary knowledge to both new and traditional modeling tools found within Maya 2018 to produce virtually any 3D objects imagined. This course is for the “advanced beginner” a very basic understanding of Maya’s modeling menu is required.

Audio “Reflections Across the Sky” by Scott Holmes

### Course Overview

This is an Introductory video to the course pointing out key elements used to create a final asset

### Manage a Maya Project File

In this video the student will learn how to set up a project folder in Maya in order to build and save an asset

### Setting up a Custom Shelf

In this lesson the student will learn how to create, name and add tools to a custom shelf in Maya

### Building the Fuselage

In this video the student will add a simple object that the student will use as a framework for building a plane

Using the simple object as a starting point, the student will extract a curve from the edge of the object to ensure the student is able to match the frame of the plane to the hull of the aircraft

In this video the student will properly build, create and convert a nurb surface into a polygon object which will be used as the plane’s fuselage

In this lesson the student will use the attached nurb curves to adjust and fine tune the shape of the fuselage

### Build the Engine Intake and the APU Exhaust

In this tutorial the student will use Maya’s grid to reposition the model to assure proper alignment with future assets

In this video the student will use primitive geometry to build the plane’s Nose core

In this lesson the student will make adjustments to the nose core

In this tutorial the student will have a first look at the modeling deformer menu in which the student will

use the twist deformer to build the fan blade

In this video, the student will learn to adjust the place of the pivot point and utilized the Duplicate Special menu to create an array of fan blades around a central location

In this lesson the student will explore the Lattice deformer which the student will use to redesign the shape of the nose core and fuselage

In this tutorial the student will use a CV curve to build the profile shape of our APU exhaust , then use the revolve method to build the geometry

In this video the student will make some minor adjustments to the fuselage front opening to ensure proper placement of the fan blades are ready for animation

In this lesson the student will make some minor adjustments to the fuselage rear opening to ensure the exhaust has proper placement

### Creating the Wings

In this tutorial the student will explore the recently added modeling tool kit to build surface geometry for making the wing

In this video the student will extrude the newly created surface geometry to extend out the wing and edit the flaps

In this lesson the student will continue to extrude the newly created surface geometry to extend out the stabilizer and edit the elevator

In this video the student will utilize the make live function adding geometry to both the wing and the fuselage by means of the modeling tool kit

Continuing to make use of the modeling tool kit, the student will use it to build the stabilizer and add geometry that will be responsible for stabilizing the plane

### Building the Cockpit

In this tutorial the student will begin to restructure the geometry and make it ready for symmetry. The student will also begin the process of constructing the cockpit

In this video the student will add geometry that will be used to construct a very basic seat frame

In this lesson the student will use a polygon cube to construct the seat cushion

In this tutorial the student will use a set of polygon primitives to construct a gauges for the dashboard

In this video the student will use Nurb curves to build a profile curve to create a switch for the dashboard

In this lesson the student will use a cylinder primitive along with the bevel tool to create a button and bolts for the dashboard

In this tutorial the student will place the dashboard objects in proper group placement for better maneuvering of the assets in the future

In this video the student will start by placing the dashboard objects into position then duplicating the assets multiple times to randomly populate the dash. Then the student will finish by constructing a simple yoke for the plane

In this lesson the student will once again use the make live function to construct a form fitting windshield onto the fuselage

### Making the Engine Exhaust

In this tutorial the student will learn how to project and conform primitive geometry onto assets previously created

In this video the student will setup and use a Nurb curve to extrude a pipe like form from an extracted curve edge to create an exhaust pipe

In this lesson the student will create a side view mirror for the plane

### Adding plane accessories

In this video the student will use the modeling tool kit to create stylish ornament dressing for the plane

In this tutorial the student will build and airflow intake part for the plane

In this lesson the student will create an access panel for the plane’s engine

### Making the Landing gear

In this video the student will build the landing gear cover

In this tutorial the student will use curves to build up the tire and rim for the landing gear

In this video the student will continue with duplicating and merging the wheel assets together

In this lesson the student will create the rear wheel attachment piece

In this video the student will continue with the rear wheel placement

### Designing the missiles Pylon

In this tutorial the student will build the asset required to hold cargo and weaponry onto the plane

In this lesson the student will continue building the pylon attachment

### Making the Missiles

In this video the student will utilize curves to create a basic missile shape

In this tutorial the student will use the lattice tool to manipulate the basic missile form into random stylized new geometry

In this lesson the student will transform and place the missiles into a desired location

### Mirror the Geometry

In this video the student will make some final adjustment s including adding padding to the plane and mirroring the geometry to make the plane whole

In this tutorial the student will take all of our “half piece” geometry and combine then merge those pieces together to make whole objects or assets

### Conclusion

In this lesson the student will clean up the geometry by freezing all transformations and optimizing our scene