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Model a Stylized Aircraft in Maya 2018

Hard Surface Modeling
Instructor:
Rodney S. Allen
108 estudiantes matriculados
After taking this course students will have the skills to build and design a custom stylized vehicle of thier choice
Student will learn how to create, name and add tools to a custom shelf in Maya
Student will learn how to extract a curve from the edge of objects
Students will be able to properly convert a nurb surface to the polygon object
Students will learn how to use and adjust the twist deformer
Student will learn to adjust the place of the pivot point
Student will explore the use of the Lattice deformer
Student will use a CV curves to build various profile shapes
Student will learn how to use the quad draw method in the modeling tool kit to build surface geometry
Student will learn how to use the "make live function" to add geometry to an existing surface

This course covers alternative modeling techniques that can be used for constructing hard surface objects and environment assets. Students will gain primary knowledge to both new and traditional modeling tools found within Maya 2018 to produce virtually any 3D objects imagined. This course is for the “advanced beginner” a very basic understanding of Maya’s modeling menu is required.

 Audio “Reflections Across the Sky” by Scott Holmes

Course Overview

1
Introduction

This is an Introductory video to the course pointing out key elements used to create a final asset

Manage a Maya Project File

1
Create a Project folder

In this video the student will learn  how to set up a project folder in Maya in order to build and save an asset

Setting up a Custom Shelf

1
Create a Custom Shelf

In this lesson the student will learn how to create, name and add tools to a custom shelf in Maya

Building the Fuselage

1
Building the Containment Case dummy object

In this video the student will add a simple object that the student will use as a framework for building a plane

2
Extract Curve from edges

Using the simple object as a starting point, the student will extract a curve from the edge of the object to ensure the student is able to match the frame of the plane to the hull of the aircraft

3
Loft circles to form a surface

In this video the student will properly build, create and convert a nurb surface into a polygon object which will be used as the plane’s fuselage

4
Editing the fuselage curves

In this lesson the student will use the attached nurb curves to adjust and fine tune the shape of the fuselage

Build the Engine Intake and the APU Exhaust

1
Clean up geometry and re-positioning our model

In this tutorial the student will use Maya’s grid to reposition the model to assure proper alignment with future assets

2
Build the Nose Core

In this video the student will use  primitive geometry to build the plane’s Nose core

3
Build Nose core part 2

In this lesson the student will make adjustments to the nose core

4
Making Fan Blades

In this tutorial the student will have a first look at the modeling deformer menu in which the student will 

use the twist deformer to build the fan blade


5
Duplicating Fan Blades

In this video, the student will learn to adjust the place of the pivot point and utilized the Duplicate Special menu to create an array of fan blades around a central location

6
Build Dummy Geo and Adjust the Fuselage

In this lesson the student will explore the Lattice deformer which the student will use to redesign the shape of the nose core and fuselage

7
Build the Apu Exhaust

In this tutorial the student will use a CV curve to build the profile shape of our APU exhaust , then use the revolve method to build the geometry

8
Clean up Fuselage part 1

In this video the student will make some minor adjustments to the fuselage front opening to ensure proper placement of the fan blades are ready for animation

9
Clean up the Fuselage part 2

In this lesson the student will make some minor adjustments to the fuselage rear opening to ensure the exhaust has proper placement

Creating the Wings

1
Build the Wing and Horizontal Stabilizer Attachment

In this tutorial the student will explore the recently added modeling tool kit to build surface geometry for making the wing

2
Extrude the wing

In this video the student will extrude the newly created surface geometry to extend out the wing and edit the flaps

3
Finishing the Horizontal Stabilizer

In this lesson the student will continue to extrude the newly created surface geometry to extend out the stabilizer and edit the elevator

4
Constructing the wing to body Fairing

In this video the student will utilize the make live function adding geometry to both the wing and the fuselage by means of the modeling tool kit

5
Building the Vertical Stabilizer and rudder

Continuing  to make use of the modeling tool kit, the student will use it to build the stabilizer and add geometry that will be responsible for stabilizing the plane

Building the Cockpit

1
Editing the Fuselage

In this tutorial the student will begin to restructure the geometry and make it ready for symmetry. The student will also begin the process of constructing the cockpit

2
Build the seat frame

In this video the student will add geometry that will be used to construct a very basic seat frame

3
Building seat Cushion

In this lesson the student will use a polygon cube to construct the seat cushion

4
Making the Dash board and gauges part 1

In this tutorial the student will use a set of polygon primitives to construct a gauges for the dashboard

5
Making the Dash board and gauges part 2

In this video the student will use Nurb curves to build a profile curve to create a switch for the dashboard

6
Making the Dash board and gauges part 3

In this lesson the student will use a cylinder primitive along with the bevel tool to create a button and bolts for the dashboard

7
Grouping gauge objects

In this tutorial the student will place the dashboard objects in proper group placement for better maneuvering of the assets in the future

8
Constructing the Yoke

In this video the student will start by placing the dashboard objects into position then duplicating the assets multiple times to randomly populate the dash. Then the student will finish by constructing a simple yoke for the plane

9
Constructing the windshield

In this lesson the student will once again use the make live function to construct a form fitting windshield onto the fuselage

Making the Engine Exhaust

1
Create the exhaust stack

In this tutorial the student will learn how to project and conform primitive geometry onto assets previously created

2
Extrude the exhaust pipe

In this video the student will setup and use a Nurb curve to extrude a pipe like form from an extracted curve edge to create an exhaust pipe

3
Side view Mirror

In this lesson the student will create a side view mirror for the plane

Adding plane accessories

1
Adding Chrome Detail

In this video the student will use the modeling tool kit to create stylish ornament dressing for the plane

2
Carburetor Intake

In this tutorial the student will build and airflow intake part for the plane

3
Engine Wire Compartment Cap

In this lesson the student will create an access panel for the plane’s engine

Making the Landing gear

1
The Landing gear part 1 create landing gear bar

In this video the student will build the landing gear cover

2
The Landing gear part 2 Build the Rim

In this tutorial the student will use curves to build up the tire and rim for the landing gear

3
The Landing gear part 3 Revolve the wheel using curves

In this video the student will continue with duplicating and merging the wheel assets together

4
The Landing gear part 4 rear wheel

In this lesson the student will create the rear wheel attachment piece

5
The Landing gear part 5 rear wheel Attachment

In this video the student will continue with the rear wheel placement

Designing the missiles Pylon

1
Building the Pylon Attachment

In this tutorial the student will build the asset required to hold cargo and weaponry onto the plane 

2
Building the Pylon Attachment Part 2

In this lesson the student will continue building the pylon attachment

Making the Missiles

1
Build Missiles

In this video the student will utilize curves to create a basic missile shape

2
Duplicating the Missiles

In this tutorial the student will use the lattice tool to manipulate the basic missile form into random stylized new geometry

3
Attach the missile

In this lesson the student will transform and place the missiles into a desired location

Mirror the Geometry

1
Build the padding and Mirror the Geometry

In this video the student will make some final adjustment s including adding padding to the plane and mirroring the geometry to make the plane whole

2
Merging the Geometry

In this tutorial the student will take all of our “half piece” geometry and combine then merge those pieces together to make whole objects or assets

Conclusion

1
Cleaning up the Plane and Conclude

In this lesson the student will clean up the geometry by freezing all transformations and optimizing our scene

You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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Calificaciones 16

Calificación Detallada

5 estrellas
12
4 estrellas
2
3 estrellas
1
2 estrellas
0
1 estrellas
1