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Model and Texture a Cannon with Maya and Substance Painter

Learn to build a 3d game asset from scratch using these industry-standard software packages!
Instructor:
3dmotive LLC
206 estudiantes matriculados
English [Auto-generated]
Model a game asset with Maya
Sculpt details in ZBrush for a game asset
Texture the asset using Substance Painter
Learn rendering and Presentation techniques to show off your models

In this course we will create a realistic looking ship cannon that is textured and game-ready. For this we will use Maya, ZBrush, UV Layout and Substance Painter. To start things off, we will build a basemesh in Maya to use it later in ZBrush. In ZBrush we will cover how to create some nice and convincing metal and wood surfaces. After that, we will learn how to generate in ColorID map in ZBrush. With the high poly model and the generated maps, we now can modify our basemesh to use it as Lowpoly. After we have created the low poly object, we will use UVLayout to generate UV’s for it. After that, we will bake the low poly in Substance Painter and generate color and textures. The last part will cover rendering in Iray to create some portfolio shots.

(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Philipp Schmidt graduated as a 3D Artist in Germany, and has worked at Crytek as an Intern Environment Artist for “The Climb” and as Freelance Artist on numerous unannounced projects. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.

Modeling and Sculpting our Cannon Asset

1
Download Course Materials Here!
2
Introduction
3
Creating the Basemesh
4
Working with Booleans
5
Subdividing for ZBrush
6
Importing and Sculpting Wood
7
Refining our Wood Sculpt
8
Creating Metal
9
Creating a Color ID Map and Exporting the High Poly

UVing and Texturing our Asset

1
Introduction
2
Creating the Low Poly
3
Starting the UVs
4
Wrapping up the UVs
5
Baking Textures in Substance Painter
6
Creating the Wood Textures
7
Refining the Wood Textures
8
Texturing the Barrel
9
Rendering our Asset in Marmoset and IRay
10
Bonus Lecture: Further Learning with 3dmotive
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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Calificaciones 31

Calificación Detallada

5 estrellas
10
4 estrellas
13
3 estrellas
4
2 estrellas
4
1 estrellas
0