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Modeling a Sci Fi Dreadnought Character with 3ds Max

Learn to Model a weaponized Dreadnought Mech for Games or Animation
Instructor:
3dmotive LLC
27 estudiantes matriculados
English [Auto-generated]
Students will learn to create and understand custom shortcuts and the advantages to utilizing them
Students will learn to explore a variety of techniques to create a moderately polygon-heavy mesh
Students will be able to use shortcuts to make a more efficient workflow.

Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn’t spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you’ll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding methodologies helps you to understand when best to use shortcuts and how to use them efficiently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and this course is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edge loops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh.

More about the Instructor:

Having 25 years of experience in the video game development/entertainment arenas, Stephen G. Wells is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything, he enjoys getting to share his knowledge and experience in the hopes that he can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.

Interface and 3ds Max Basics

1
Download Source files here!
2
Introduction
3
Interface and Custom UI
4
Shortcuts and Begin Modeling
5
Creating the Grill
6
Booleans and Neck Work
7
Creating the Skull

Booleans, Splines, Shells, and Details

1
Introduction
2
The Upper Body and Arm Socket
3
Instancing the Upper Arm
4
Boolean the Forward Exhaust Ports
5
Using Splines to Create the Shoulders
6
Shelling and Adding Screws and Spikes

Expanding on the Modeled Details

1
Introduction
2
Creating the Hip Joint
3
Creating Legs Bones and Booleans
4
Fixing the Upper Leg
5
Finishing the Shin
6
Toes with Splines
7
Finishing Toes and the Foot

Refining the Legs, Arms, Back, and Shoulders

1
Introduction
2
Doubling the Leg to be the Arm
3
Building the Inner Supports
4
Finishing the Supports for the Spine
5
Creating the Backpack and Ammo Drum
6
Adjusting the Shoulders to Hinge the Backpack

Refining the Weapons and Setting Asset Normals

1
Introduction
2
Creating the Exhausts with Insetting
3
Starting the Gun with Edge Extrusion
4
Finishing the Gun and Scaling the Bullet
5
Creating the Ammo Band and Refining Elements
6
Bullets Following a Path and Spline Hoses
7
Face Weighted Normals
8
Bonus Lecture: Further Learning with 3dmotive
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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