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NEW! Substance Painter 2019 All Levels Volume 1

A comprehensive walkthrough in 3D texturing using the latest software in game production workflows.
Instructor:
Sean Fowler
723 students enrolled
English [Auto-generated]
- Learn to navigate the user interface of Substance Painter
- Importing provided 3D meshes in for scene setup
- Walkthrough in how to bake maps with provided high rez meshes onto low rez models, for procedural texturing processes
- Gain a heavy focus to fill layer style texturing and how it differs from paint layers workflow
- Learn how to add and manipulate color, roughness, metallic and emissive channels through masks and generators to output amazing detail in a small amount of time
- How to update the mesh of the models UVS and change out normals maps between Direct x and OpenGL
- Understanding of Substance Painters built in rendering system IRAY
- A step by step walkthrough process in exporting and importing the models and textures into the Unity game engine for set up
- Create customized smart materials to save to the library shelf, and how to transfer those materials across a model with more than one UV map
- By the end of this course you have a solid foundation to the fundamentals in Character Texturing work flow and pipeline, through Substance Painter

Welcome to the course Learning Substance Painter  All Levels Volume 1: Sci-Fi Theme !

In this course well be taking an in-depth walk through in learning Substance Painters features and expanding on workflows from beginner to advance levels.

Here you will be supplied 2 low models (a beginner model, and an advanced one) in addition to 2 high rez models for download to follow along for a  walk through of a step by step approach to learn this industry standard texturing software.

This course will be the first  of a series of courses dedicated assisting those with an interested in learning and practicing new texturing techniques through this powerful texturing software.

What to expect, Basics and UI review

1
What to Expect

Sections 2 Introductory to Basics of Substance Painter

1
Substance Painter viewport overview
2
Lesson 3 Model Import and Map Baking
3
Lesson 4 Paint Layer Workflow
4
Lesson 5 Fill Layers Intro Components
5
Lesson 6 Fill Layers And Masks
6
Lesson 7 Fill Layers And Generators

Section 3 Sci - Character Chest and Torso

1
Lesson 8 Sci Fi Character Getting Started
2
Lesson 9 Materials Smart Materials Editing Mesh
3
Lesson 10 Chest Torso Part 1
4
Lesson 11 Chest Torso Part 2
5
Lesson 12 Chest Torso Part 3
6
Lesson 13 Chest Torso Part 4
7
Lesson 14 Chest Torso Finishing Up

Section 4 Sci - Character Arms and Legs

1
Lesson 15 Arms Armor Part 1
2
Lesson 16 Arms Secondary Texture Part 2
3
Lesson 17 Legs

Section 5 Head and Emissive Effects

1
Lesson 18 Head Part 1
2
Lesson 19 Head Part 2
3
Lesson 20 Head Part 3

Section 6 Exporting to Unity and Iray

1
Lesson 21 Exporting Textures
2
Lesson 22 Iray
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