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OlBlue Presents; The Imperial Knight 3D Tutorial for 3ds Max

Build and Rig a 3D Imperial Knight War Machine - with a free Optimus Prime tutorial too as a bonus!
Instructor:
Cris Robson
81 estudiantes matriculados
English [Auto-generated]
Creation of a high detail, high polygon asset in 3ds Max, suitable for use in any visual medium such as advertising, media, film, tv and game cutscenes.
Rigging
Procedural Rigging
Procedural Animation
3ds Max
Hard Surface Modelling
High Detail Modelling
Extra - high detail weapon building
Extra - complete mech modelling - Optimus Prime

Everyone loves Mechs!  As a kid I loved nothing more than coming up with awesome designs for mech robots that I would imagine in my favorite films and TV shows.  Now as an old, grizzled artist with over 20 years experience in the industry, I make high detail mechs and teach thousands of students professionally in my spare time. 

Mechs are the best possible way to learn how to make complex hard surface models in a fun and relaxing way!  Want to make a tank?  If you know how to make a mech’s foot, you can make one easily!  Want to know about complex curved surfaces?  Mech Armour!  Procedural animation and rigging?  Mechs have that in SPADES! 

I have designed and built robots using 3ds Max and invented several major development pipelines that you can learn and use right now, plus I am always happy to chat about Mech design, tips, ideas and advice!

So, over 20 hours of material, and more.  You should just dig right in and give it a try today, what have you got to lose?  You even get a FULL 12+ hour tutorial showing you how to make OPTIMUS PRIME as a FREE bonus!

MAKE A MECH! Become a KILLER hard surface artist.

Introduction

1
What you need to get started!

Hello!  It's time for you to learn a bit more about the project and also start digging in yourself!  Don't worry, all you need is a copy of 3ds Max which you can get for free from https://students.autodesk.com - just register even if you are classed as learning at home and you can use it for three years. 

2
Talking About Applications

Getting Started On The Toe

1
Getting Started! The Toe

Ok so it's time to get started on this massive and complex model.  As per usual with a Mech, I start at the toe which allows me to work out scale, detail levels and also begin the build from the bottom up, which is massively important for working out the complex mechanical systems that make it look like it works. 

2
The Toe Connections

Build the Foot!

1
The Lower Part of the Foot

With the toe done, it's time for us to start working on the Mech properly.  A good foot means that our mech will look imposing, and it is doubly important to make sure that all the procedural parts are set up correctly!  Let's Go!  There's homework soon!

2
The Basics of Pistons
3
Copying Pistons and Hose Placement
4
The Upper Part of the Foot
5
Finishing Up The Foot

Time to make LEGS!

1
Starting the Lower Leg
2
First Details for the Lower Leg
3
Setting Up The Lower Leg Pistons
4
Setting Up Additional Lower Leg Pistons
5
The Lower Leg Rear Piston
6
Finishing The Lower Leg Rear Piston
7
Finishing Up and Checking The Lower Leg

The Mech Upper Legs!

1
Starting The Upper Leg
2
The First Upper Leg Detail Pass
3
The Second Upper Leg Detail Pass
4
The Upper Leg Rear Piston

The Leg Armour (Or Armor)

1
Starting the Armour
2
Upper Leg Armour
3
Knee Armour
4
Armour Detailing

Rigging And Posing The Legs

1
Rigging And Posing The Legs

The Pelvis and Torso

1
Starting The Pelvis
2
Pelvis to Hip Mechanicals
3
Detailing The Pelvis
4
Starting The Torso Structure
5
Torso Rear Superstructure
6
Torso Upper Superstructure
7
Torso Head Recess
8
Closing the Torso to the Base Area
9
Torso Pipework

Detailing the Torso and Armour

1
Creating Torso Tools
2
Applying Details to the Torso using Tools
3
Detailing the Torso Part 1
4
Detailing the Torso Part 2
5
Detailing the Torso Part 3
6
Detailing the Torso Part 4

Torso Armour!

1
Making Upper Torso Armour
2
Reinforcing the Torso Armour
3
Detailing the Torso Armour
4
Armour Exhausts

The Head

1
The Head Part 1
2
The Head Part 2
3
The Head Part 3
4
Finishing the Head

To Arms! Our Mech Needs Arms!

1
Starting The Arm
2
Adjusting the Rotation Limits of the Arm
3
Detailing the Arm and Duplicating
4
Shoulderguards

ADDITIONAL CONTENT : RAILGUN SET

1
RAR Files for bonus gun set (4 large files)

These four files will need to be downloaded in FULL before you can run winrar to de-archive the gun tutorial section which is a FREE addon for this set.  You can get Winrar from www.rarlabs.com for free.

2
Inserting the Railgun into the Main Mech
3
Adding and Duplicating Weapon Mounts
4
Tweaking the Rig
5
Finishing Tweaks and DONE!

Additional CONTENT : Optimus Prime Mech

1
Optimus
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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