Rigging for characters in Autodesk Maya
A great course where you will learn to create a very complete rig, both facial and body excellent to be animated later, we will start from scratch having the character ready to get the final complete rig, we will create the bones (joints) and name them appropriately to duplicate them to the other side automatically, we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms, in this way our character will be able to emulate any movement of the hand, later we will create the facial controls, as well as the jaw bone to have an easy-to-use facial rig, we will configure the eyes, the overall control and the mouth of the character.
Finally we will create the facial gestures, we will configure the rig of the fingers and weigh the character to achieve excellent deformations almost automatically and without using plugins.
No doubt the ideal course for you if you are interested in learning to create complete and functional rigs for the animation of 3D characters.
At the end of the course you will be able to create a complete and functional rig for your own characters and thus move to the animation stage.
In summary, with this course you will learn:
- Use Autodesk Maya for Rigging
- Create complete and functional rigs for animation
- Create custom controls
- Add both IK and FK modes
- Automate a rig
- Create facial and body rig
- Achieve excellent deformations almost automatically
- Create facial gestures
- Automate the creation of facial gestures
- Tips for locating bones and controls
- Configure the jaw and mouth in general
- Test and optimize a rig