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71 reseñas sobre Udemy

Rigging for characters in Autodesk Maya

Learn to create the most complete and functional rig to animate your 3D characters from scratch to final complete rig
Instructor:
Edrey Aldana
485 estudiantes matriculados
English [Auto-generated]
At the end of the course, you will be able to create your own complete rigs for animation.
Create custom controls.
Add both IK and FK modes.
Achieve excellent deformations almost automatically without using plug ins.
Use Autodesk Maya for Rigging.
Create facial and body rig.
Master the complete rig that a character requires to be animated.

A great course where you will learn to create a very complete rig, both facial and body excellent to be animated later, we will start from scratch having the character ready to get the final complete rig, we will create the bones (joints) and name them appropriately to duplicate them to the other side automatically, we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms, in this way our character will be able to emulate any movement of the hand, later we will create the facial controls, as well as the jaw bone to have an easy-to-use facial rig, we will configure the eyes, the overall control and the mouth of the character.

Finally we will create the facial gestures, we will configure the rig of the fingers and weigh the character to achieve excellent deformations almost automatically and without using plugins.

No doubt the ideal course for you if you are interested in learning to create complete and functional rigs for the animation of 3D characters.

At the end of the course you will be able to create a complete and functional rig for your own characters and thus move to the animation stage.

In summary, with this course you will learn:

  • Use Autodesk Maya for Rigging
  • Create complete and functional rigs for animation
  • Create custom controls
  • Add both IK and FK modes
  • Automate a rig
  • Create facial and body rig
  • Achieve excellent deformations almost automatically
  • Create facial gestures
  • Automate the creation of facial gestures
  • Tips for locating bones and controls
  • Configure the jaw and mouth in general
  • Test and optimize a rig

Rigging for characters in Autodesk Maya

1
Introduction
2
General explanation
3
Creating the joints
4
Finalizing the joints
5
Adding the jaw joint
6
Creating the base controllers
7
Configuring the foot rig
8
Finalizing the left foot rig
9
Configuring the right foot
10
Creating the arms controllers
11
Creating the fingers controllers
12
Configuring the IK rig of the arm
13
Configuring the right arm
14
Configuring the FK mode in the arms
15
Automatizing FK mode
16
Automatizing the right arm
17
Adding the FK IK switch
18
Finalizing the mode FK IK configuration
19
Finalizing the mode FK IK in the right arm
20
Creating the remaining controllers
21
Configuring the remaining corporal rig
22
Configuring the global control
23
Configuring the fingers rig
24
Connecting rotations with attributes
25
Finalizing the fingers rig
26
Generating the blend shapes node
27
Weighting the character's foot
28
Weighting the leg
29
Weighting the head and torso
30
Weighting the arm
31
Weighting the fingers
32
Weighting the jaw
33
Mirroring the weight
34
Applying delta mush
35
Optimizing deformations
36
Creating the gestures
37
Generating blend shapes automatically
38
Connecting the new blend shapes
39
Generating the eyebrows gestures
40
Connecting the new blend shapes
41
Naming the blend shapes properly
42
Optimizing facial gestures
43
Creating and configuring the eyebrows controllers
44
Configuring the eyelids rig
45
Creating the lips clusters
46
Creating the remaining clusters
47
Duplicating clusters automatically
48
Creating the remaining facial controllers
49
Simplifying and optimizing our rig
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4.4
4.4 de 5
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4 estrellas
34
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10
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2
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2