4.85 de 5
4.85
31 reviews on Udemy

Sculpt and Create Tileable Textures in 3d with ZBrush

Using both 3ds Max and ZBrush, learn how to sculpt, UV, and texture a flawlessly tiling stone floor!
Instructor:
3dmotive LLC
434 students enrolled
English [Auto-generated]
Learn to sculpt and texture a perfectly tiling floor

In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to Zbrush, then quickly get you up to speed on using Zbrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps.


About the Instructor:

Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.

Creating Tiling Textures with ZBrush

1
Introduction
2
3ds Max Grid Setup
3
Tiling the Floor Pieces
4
Zbrush Basics
5
Zbursh Polygroups
6
Sculpting the Floor in Zbrush
7
Adjusting the Floor in 3ds Max
8
Baking the Floor to a Plane
9
Setting up Textures in Photoshop
10
Adding Color Variation and an Edge Map
11
Adding Grunge to the Diffuse Map
12
Creating the Tileable Floor Specular Map
13
The Tileable Floor in UDK - Final Presentation
14
Bonus Lecture: Further Learning with 3dmotive
You can view and review the lecture materials indefinitely, like an on-demand channel.
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