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SketchUp Tutorial Video – A Practical Course

A Practical 7 Hour Hands-on Course That Teaches How To Use SketchUp Like A Pro
Instructor:
Infinite Skills
1.752 estudiantes matriculados
English [Auto-generated]
Learn The Required Skills To Build Models Using SketchUp

This SketchUp training course  teaches you how to use this 3D modeling program designed for architects, engineers, designers. SketchUp comes in two versions, a free and paid version. This tutorial can be used with either version, and is designed for the absolute beginner. No prior experience with 3D modeling programs, or SketchUp specifically, is required.

You will start by exploring the user interface for SketchUp, getting familiar and comfortable with navigating and where the tools are located. The course utilizes many Ruby scripts, which are provided in the working files, and he will show you how to install and use the scripts throughout the course. Some of the functions that you will be taught throughout this tutorial include; working with lines and shapes, how to make faces and surfaces, drawing edges, scaling your models, working with layers and using the architectural tools. You will also learn how to style your work, use color and texture on your models, create walkthrough animations and finally, how to export your work to share and present it.

By the completion of this computer based video course for SketchUp, you will be comfortable using the tools within the software to create and share 3D models. This video tutorial includes working files, allowing you to follow along with the author throughout the lessons.

User Interface

1
Important - Working Files - Download These First
2
0101 Exploring The User Interface On The Mac And In Windows
3
0102 Comparing Keyboard Layouts
4
0103 Arranging Windows

Custom Settings

1
0201 Installing Keyboard Shortcuts
2
0202 Preferences, Templates, And Model Info

Using Ruby Scripts

1
0301 Loading And Using Extensions
2
0302 Finding And Loading Ruby Scripts Manually
3
0303 Tips For Organizing Scripts And Turning Them Into Extensions

Tools In Depth - Seeing

1
0401 Basic Navigation With A Mouse Or Tablet
2
0402 Parallel Projection, Perspective, And Two-Point Perspective
3
0403 The Many Faces Of Zoom
4
0404 Video Game Controls For First-Person Navigation
5
0405 Seeing Inside Spaces

Editing

1
0501 Selection 101
2
0502 Selection Script
3
0503 Eraser Tricks
4
0504 Moving
5
0505 Copying, Multiplication, And Division
6
0506 Rotating Tutorial
7
0507 Scaling And Mirroring
8
0508 Scaling With The Tape Measure
9
0509 Freescale And Taper Scale
10
0510 Align Tool
11
0511 Divide And Divide With Construction Points
12
0512 Intersecting Tutorial
13
0513 Sections, Section-Cut-Face, And Zorro
14
0514 Guides
15
0515 Dimensions
16
0516 Leaders And Screen Text
17
0517 Modulating Visibility

Layers

1
0601 Layer Mechanics
2
0602 Layer Manager

Contextual Modelling

1
0701 Groups
2
0702 Component Basics
3
0703 Gluing Components
4
0704 Components That Cut Openings
5
0705 Components That Face Camera
6
0706 Components Window
7
0707 Paste In Place
8
0708 Dynamic Components
9
0709 Working With Larger Models

Tools In Depth - Lines

1
0801 Lines And Click Style
2
0802 Freehand, Polylines, Explode, And Weld
3
0803 Understanding The Inference Engine
4
0804 Locking Inferences
5
0805 Drawing To Scale And Being Accurate
6
0806 Arcs And Ruby Arcs
7
0807 Drawing Polylines With Fredo6S Bezierspline
8
0808 Plane And Axis Locks Within Bezierspline
9
0809 Comparing Bezier Curves And Splines
10
0810 Curve Conversion
11
0811 Closing The Loop With Beziersplines

Tools In Depth - Making Faces

1
0901 How To Make A Face
2
0902 Breaking And Healing Faces
3
0903 Determining Which Way A Face Faces

Basic Surfaces

1
1001 Rectangles And The Golden Proportion
2
1002 Circles And Polygons
3
1003 Pushing And Pulling

Advanced Surfaces

1
1101 Softening And Smoothing
2
1102 Joint Push Pull

Edges On Faces

1
1201 Drawing Edges By Hand Or With Offset
2
1202 Tools On Surface
3
1203 Follow Me Basics
4
1204 Follow Me Application
5
1205 Rounded Box Primitive Tutorial
6
1206 Bezier Round Edge
7
1207 Several Methods For Cones And Spheres
8
1208 3D Text
9
1209 Skin
10
1210 Free Form Deformation
11
1211 Booleans
12
1212 Mathematically Derived Forms
13
1213 The Drawing Plane And Its Axes
14
1214 Projecting Geometry

Architectural Tools

1
1301 Walls And Windows
2
1302 Housebuilder
3
1303 Roofs
4
1304 Manually Creating Stairs
5
1305 Stair And Railing Scripts

Surface Shaping Tools

1
1401 Optimizing A Landscape From Contours
2
1402 Stamping, Draping, And Coloring Landforms
3
1403 Placing Components On Organic Surfaces
4
1404 Sculpting Organic Forms From Scratch
5
1405 Bezier Patch Modelling
6
1406 Tensile Membranes With Soap Skin And Bubble
You can view and review the lecture materials indefinitely, like an on-demand channel.
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