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The Complete Bipedal Rigging for Games in Maya Course

Learn the complete rigging and skinning process for bipeds using Maya with a focus on game characters!
Instructor:
3dmotive LLC
1.629 estudiantes matriculados
English [Auto-generated]
Learn the ins and outs of rigging a bipedal character - from absolute beginning to end
Learn to build a rig, a skeleton, and controllers for your rig from the ground up
Completely rig and skin a character to get it ready for animation

In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. Even if you’ve never rigged a box before, this tutorial breaks down a complex process in an amazingly thorough – and easy to understand way.

Included in this course is a copy of the character – both before and after – so that you can follow along, or compare your rig with the instructor.

 

About the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Introduction to Building the Skeleton and Controllers

1
Download Course Files Here!
2
Intro, Parenting and Scene Management

Source files for Volume 1

3
Joint Creation
4
Joint Orientation and Mirroring
5
Control Handles and Set Driven Keys
6
Skinning
7
Building the Skeleton 01
8
Building the Skeleton 02
9
Joint Orientation
10
Finish Orientation and Naming
11
Building the IKFK Joints
12
Control Handles 01
13
Control Handles 02
14
Control Handles 03

Painting Weights, Setting up the IK, and Finer Controls

1
Introduction

Source files for Volume 2

2
Setting up the IK
3
Hooking up the Control Handles
4
IKFK Switching
5
Foot Controls 01
6
IKFK Leg Switching Setup
7
Painting Weights 01
8
Painting Weights 02
9
Painting Weights 03
10
Foot Controls 02
11
Finger Control Setup 01
12
Finger Control Setup 02
13
Cleaning the Rig, and Conclusion
14
Bonus - Dynamic Hair Driven Joints
15
Bonus Lecture: Further Learning with 3dmotive
You can view and review the lecture materials indefinitely, like an on-demand channel.
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Calificaciones 203

Calificación Detallada

5 estrellas
112
4 estrellas
74
3 estrellas
15
2 estrellas
1
1 estrellas
1