4.43 de 5
204 reseñas sobre Udemy

UE4: An Advanced Real Time Arch Viz Project

Use Unreal Engine to generate photo real stills / animations, architectural walkthroughs and interactive VR experiences
Adam Zollinger
1.341 estudiantes matriculados
English [Auto-generated]
Take your 3d project into Real Time in minutes
Render photorealistic stills and cinematic animations in real time
Navigate a fully rendered environment with keyboard + mouse or VR headset
Understand advanced lighting and material techniques in UE4
Optimize your scenes for export onto any platform
Achieve photorealism in real time software
Package your project for Windows on desktop or VR headset
Learn the essential settings for quality, optimization, visual impact, etc.

*Latest Software

**More content being added regularly

***NOTE: This is a project based course in which a large amount of 3d content will be provided to your for download. The content is yours to use for the course and other purposes. (No resale)

Content Provided to Students:

  • Complete house model (3ds Max + V-Ray / 3ds Max + Corona / .fbx / sketchUp)

  • All necessary texture maps / materials

  • Various furniture models with all materials applied

  • Various object models with materials

  • Foliage Models

  • Models / Materials can be used in both 3ds Max and UE4 (also in .fbx and sketchUp)

  • All models are UVW mapped / unwrapped as necessary


In this course, you will learn everything you need to know about architectural visualization using real time technology with Unreal Engine (UE4), the most advanced and professional real time tool available to arch viz artists (It’s also free). You will also make use of Datasmith, a tool designed to translate your 3d rendering projects into real time (projects can come from 3ds Max, Revit, SketchUp, etc.) The course will be split into several large sections, with some sections coming later as software and techniques evolve.


In the first part of the course, the focus will be on transitioning an existing 3d rendering project into real time UE4. You will learn to achieve photo realism with your materials, lighting and post-processing, all using built-in real time tools. From there, students will generate photo realistic animations and renderings that render in REAL TIME! No more waiting for overnight renderings. Change your camera motions, object animations, camera / lighting effects all with immediate feedback.

Topics included:

  • importing using datasmith

  • UE4 materials

  • Lighting techniques and settings

  • Perfect light bakes

  • Fixing Errors

  • Photorealism

  • Animating Cameras and Objects

  • Level Sequencer

  • Lighting with HDRI

  • Foliage / Landscaping

  • Much More

SECTION II: (coming soon)

In this section, students will convert and optimize their scene for desktop navigation so that it can be shared with others, and navigated in real time on any computer. We will explore interactivity in this section and start learning about blueprints. Students will also learn to use the UE4 widget system to create interactive menus, buttons, etc.

SECTION III: (coming soon)

Students will optimize their project for VR navigation using a headset. We will look at specific interaction blueprints for VR, and approach the project in a way that gives the best interactive and immersive experience.

Software Setup - 3ds Max / UE4 / Datasmith

Intro to the Course

Meet me, the instructor. Also get a basic rundown of what you will see in the course.

Stay Connected With Your Instructor
Get the Correct Software
Download the Project Files

Take The Project From 3ds Max (or SketchUp / Revit) Into Unreal Engine

Exporting from 3ds Max Using Datasmith

- open the provided project

- export to Datasmith

- transfer all materials and models to Datasmith, ready for import into Unreal Engine and Real Time.

Start a Template Project and Import Your Project

- Start a basic template in UE4

- Use the first person template as our base

- Make sure Datasmith is enabled on your project

- Import our 3ds Max project via Datasmith

Set up Your Level and Navigation in UE4

- Adjust the basic template level to start working with our project

- Add the necessary volumes to the level (Navigation / Lightmass Importance / Post-processing)

- Delete the gun and crosshairs from the level and setup an arch viz charachter for your navigation

- Add collisions to ground objects

Refining Your Materials in Unreal Engine

UPDATE: Materials Look A Little Different In Newer Versions of Datasmith
Adjusting V-Ray Materials in UE4

- Find problems with imported V-Ray materials

- Fix materials using UE4 functionality

- Find and address common issues that are caused due to translation between 3ds Max and UE4

- Assign materials to all the objects in your scene

Create and Apply New Materials - Bamboo Leaves
Working With Material Instances

In some newer versions of Datasmith, many of the materials are created as Material Instances.

- use and understand material instances

- find uses for instances to help streamline your workflow

Use Free Substance Materials in Your Scene to Add Realism

- Enable Substance plugin for UE4

- Access free, high quality materials from substance

- Apply substance materials to your objects

- Adjust substance materials proceduraly in real time

Finishing Up Our Materials

- Finishing touches on all materials

- Make sure every object has a material assigned

- Fix any errors

Lighting in Unreal Engine

Adding Area Lights and Spot Lights

- Add lights to your scene

- Explore and use different types of lights

- Rectangular, spotlight, direct

- Stationary vs Static vs Mobile

- Light your entire scene

Setting Up Sun and Environment Light With HDRI

- Setup your environment light

- Use the Skylight actor to properly capture the surroundings

- Add a skysphere with an HDRI mapped to it

- Learn to manipulate and properly use the HDRI

- Set up a stationary sun that matches your HDRI

Finishing Prep For "Rendering"

Finishing Up Model, Lighting and Materials

- Make sure all lights, materials, and models are properly set up

Light Baking

Setting Up For Light Baking

- Dial in direct and sky lighting

- Isolate just your lighting so you can see its effect clearly

- Turn on light emmisiveness on static meshes to add to lighting calculation

Lightmass Importance Volume and Portals

- Use lightmass importance volume to get better results

- Add lightmass portals for better results on interior lighting

Lightmap Optimization on Each Object

- Make sure each object has a proper resolution for light baking

- Adjust lightmap resolutions individually

- Use stats panel to optimize each object

- Use optimization views to visualize lightmap resolutions

- Use resolution override to correct

- Use the static mesh editor to correct and redo lightmap resolutions and maps

Light Bake Quality Settings

- Get the lightbake settings correct

- World settings for lightmass

- What the settings mean

- Preview lightbakes vs. High Quality and resolution

Additional Lighting Effects - Polishing Off Our Lighting

- Getting soft shadow on the sun

- Adjusting Skylight / Environment light

- Looking at Environment Fog

- BP sky sphere

Landscaping Your Scene

Place Bamboo Models Around Your Scene

- Start getting your landscaping worked out

- Place your bamboo model around the scene

Get Some High Quality Foliage Models from Epic Games
Using the Foliage Tool

- Spread your flowers and plants around quickly with foliage tool

- Learn the settings and techniques of foliage tool

- Landscape your whole scene

Adding Trees To Your Scene

- Add our tree models to your scene

Getting Your Reflections Just Right

Screen Space Reflections and Baked Reflection Captures

- Perfect your reflections

- Learn the difference between screen space reflections and baked ones

- Place reflection actors around your scene

- Adjust your reflections and refine them

Generating Cinematics and High Quality Rendered Views

Placing and Using Cine Camera Actors

- Place a cine camera in your scene and start exploring its settings

- Depth of Field and focus settings

- Post-process settings

Post Processing Settings

- Explore the post-process settings built into the cine camera

High Resolution Screen Shots

- Generate high resolution screenshots from your camera

- "Render" out of UE4

- Real time rendering

Another Still Shot and More Camera Settings
Render Animation Sequences With Level Sequence

- Everything you need to know about the level sequencer

- Animating camera properties

- Creating a master sequence

- Editing multiple shots together

- Animate!

- Generate and movie file with your animation

- Export settings

Animating Objects in Your Scene

- Use level sequencer to animate objects in your scene

- Generate animations

Section Conclusion

- Thanks for making it this far, and stay tuned for more content coming

Section II: First Person Real Time Navigation

Perfecting First Person Navigation

- set up your existing scene for first person navigation

- make sure all your collisions are correct

- set up your character and proper inputs

Adjusting Inputs / Setting Up Custom Inputs
Optimization: Setting up LODs (Levels of Detail)

- optimize your scene with LODs

- make your scene run at a higher frame rate

Dynamic Material Color Changes w/ Parameter Collections

- setup material parameter collections

- use dynamic parameters to interactively change material colors in game

Interactively Change Materials With Blueprints

- use blueprint scripts to change a material dynamically in your scene

- start creating blueprint scripts

Turn On and Off The TV Dynamically With Blueprints

- Use more blueprints to add interactivity

- Continue getting comfortable with scripting using blueprints

- Explore new script nodes

- Use variables

Build a Basic UI For Your Project's Main Menu
Change Object Materials Using a UI Button

- Create a dummy blueprint to hold an array of variables

- Change the material of multiple objects using a button

- Program a UI button to cycle through all your objects and assign a new material to them

- Use visible variables in blueprints

More UI Controls

Section III: Virtual Reality

Optimizing For VR
Importing VR Functionality From Pre-Built Templates
Nav Mesh Setup for VR
Interaction In VR Using Buttons
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
4.4 de 5
Calificaciones 204

Calificación Detallada

5 estrellas
4 estrellas
3 estrellas
2 estrellas
1 estrellas