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Unreal Engine 4: Project Based VR Course for Arch Viz in UE4

Use Unreal Engine 4 (free) to turn your 3d projects into a real-time / VR project in just a couple hours, from scratch.
Adam Zollinger
7.167 estudiantes matriculados
English [Auto-generated] Más
Take your 3d model from static to real-time/VR walkthrough in just minutes
Easily setup your models as VR experiences and walk through them virtually
Generate photorealistic & instant renderings / animations of your models using UE4
Take a SketchUp project from basic 3d model to full VR walkthrough in just moments
Create a full VR project (instructor provided) complete with blueprint interactions
Create basic blueprints that create interactions in your scene, i.e. pick up items, turn on and off lights, change design, etc.
Learn blueprints / scripting from scratch without any prior experience coding
Package your projects for distribution so others can experience / explore your project

*30 day money back guarantee (no questions asked)

*Course will be constantly updated with more advanced material

*Instructor will be your technical support throughout course to answer any questions that arise


Welcome to this course, where you will taken from total beginner, to creating your own virtual reality projects in no time.

This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.


When this course was first designed, it was intended to show the exact process of taking your 3d models from static image, to a fully interactive and navigable scene. Originally, this was all done via the real time rendering capabilities of Unreal Engine. The great benefit to you as a student is that the instructor cuts through all the nonessential stuff in order to get you up and running quickly. Unreal Engine can seem like a daunting software, but not in this course. During this original portion of the course you will learn the following things:

  • How to prep your 3d models. The instructor uses 3ds Max, but various different 3d packages will suffice
  • Importing your project into a game engine, Unreal Engine 4, which is totally free 
  • The basic interface, and getting around in Unreal Engine
  • Lighting, Materials and rendering for real time
  • Animating in real time, and exporting full animations that render in just seconds!
  • How to export your project for navigation on any computer using basic arrow key navigation + mouse.
  • Basically, create your own custom video game level!

Since this portion was created, Unreal Engine and real time technology have advanced a great deal. Also, some students will want to dive into the software even deeper. This is why more updated sections have been added that deal specifically with Virtual Reality via a high-end VR headset (Occulus Rift, HTC Vive, etc). During this second portion of the course, you will be able to explore your projects in an entirely new, and extremely immersive way (You will need a headset in order to the most out of this part of the instruction). The exciting things that will be learned in this portion of the course include:

  • Change your existing real time project into a fully immersive / interactive Virtual Reality project
  • Learn how to customize objects using blueprint scripts with no previous knowledge of coding
  • Create interaction using blueprints, i.e. pick up objects, turn on and off lights, change materials dynamically, etc.
  • Download source files and develop a VR project from start to finish.
  • Create your first scripts!
  • Immerse yourself in your own project using the best technology available for communicating your design ideas.
  • Export your VR projects for others to view.

NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.

Introduction To Me And The Course

Hi, I'm Adam, And This is My Course About Unreal Engine 4

This "lecture" is really just an introduction to me, the instructor. I will show you some of my professional work, explain to you my experience, and hopefully prove to you that I am not some chump trying to take your money on Udemy :) I am a practicing professional, and I try to be very open about my job and my skills, and I really enjoy teaching other people how to gain those skills (and hopefully a job) as well.

Generic Video: How To Get The Most Out of This Course

This video is not course specific, but it shows you how to get the most out of this course by participating in the community, asking the instructor questions, sharing ideas with other students, offering feedback, etc. It also demonstrates how to download supplemental files.

Preperation And What To Expect

This presentation goes over what you should already know coming into the course, and then what I will teach you from there using Unreal Engine 4 as our game engine.

In 3ds Max

Before You Continue, Decide on a Workflow
Modeling Considerations

If you know how to model in 3ds Max for real time, it can go a long way. This lecture will be a brief description of the things that you need to consider when getting something ready for export for real time in Unreal Engine 4 (UE4).

Your Scene Is NOT normal. Let's Fix It!

Making sure that your normals are facing the right direction is essential for real time. Anything facing the wrong way will not show up properly. We need to make sure this is right inside of 3ds Max before we export. I will show you how to check it, and how to fix any mistakes.

Material Considerations

Only certain types of materials will export to real time engines. You will need to pay attention in this lecture (wake up!) so you know what materials to use in 3ds Max, and how to prep them properly.

UVW Map Considerations

Unreal Engine 4 (UE4) uses two UVW channels to properly render your geometry. One is for your textures, and one is for your lightmap. This lecture will teach you how to handle this properly. HINT: It needs to be done in 3ds Max before exporting.

FBX Export for Real Time

Finally! We have been screwing around in 3ds Max long enough. Let's get this model out of here and into Unreal Engine. That's why we're here isn't it? There are a few settings you need to know first.

Don't Have Your Own Model To Test? Use Mine
New Tools for 3ds Max to V-Ray Workflow
Section Recap: Doing Everything Right in 3ds Max Goes a Long Way

In Unreal Engine 4

Read Here Before Moving On
Setting Up A Basic Project Using A Template
Basic Navigation in Unreal Engine 4
Additional Resources Regarding Getting Around in UE4, Straight From The Source
Importing from 3ds Max to Unreal Engine 4
Fixing Errors and Re-Importing

This lecture is added to the course in response to student questions. If you have problems with your geometry and need to go back and fix it in 3ds Max, this video shows how to re-import it in place and update in UE4.

What are Collisions? Here is a Breakdown If You Are New To Real Time
Collisions: When Worlds Collide!
Let's Get To The Fun Part...Start Looking Around

Your first step into real time. This lecture will show you how to start looking around inside your model. This is the fun part. It is time to start being blown away by Unreal Engine and its real time capabilities.

Section Recap: The Very Beginnings of Your Real Time Experience

Unreal Engine 4: Materials

Materials Introduction
Unreal Engine Materials and Your First Build!
More Real Time Materials
A Mirror Reflection Material in UE4

Creating a true mirror-like material in UE4 is not nearly as simple as it should be. Even in this video, the solution seems like a bit of a cheap workaround. Regardless, here it is, in answer to a student question. More videos on this subject will be added as the program, and techniques evolve.

Dive in Way Deeper To Materials With Epic Games Video Tutorials
Materials Recap: What Have We Learned About Unreal Engine 4 Materials

Unreal Engine 4: Lighting

Lighting Introduction

In this section we will finally start to learning to light our real time project in Unreal Engine 4. This is the final element that we need to start approaching photorealism for our real time arch viz project.

UE4 Lightmass Settings for Arch Viz + Applying Basic Lights

In order for all of our lighting to look clean, we will up our lightmass settings a little in UE4. This takes longer to build, but will give us much more quality for our real time project. If you don't understand what they all mean, that is okay, just copy the teacher. It is okay, I won't consider it cheating.

Also, we will start setting up our own basic lights from scratch.

More Lighting and Post-Processing
Skylight and More Post-Processing
Lighting Fix
UPDATE: Fixing Common Lightmapping Issues - Getting Your Light Bake Just Right
UPDATE: Lighting Theory Explained for Arch Viz

Coming from Arch Viz rendering with offline render engines, it can be hard to understand the theory and workflow behind UE4 lighting tools. In this video I will go over everything, including:

- Light baking

-Different types of lights and when to use them

- Lightmass Settings

- More

More Advanced Lighting Workflows

Finishing Touches

Finishing Touches Introduction - Refining the Project Further

We continue to tweak our real time architectural walkthrough by adding new details, refining materials, fixing all of our collisions, etc. At this point you should be able to start going off on your own and creating what you want.

Refine Textures, Add Can Lights, Add Collisions, Tie Up Loose Ends
Importing Entourage -- Maybe Some of Your Own Fancy Models

Here we bring in a chair, but I hope that you want to import some of your own nice models to try out in real time.

Adjusting the Movement / Speed of Your Dude

Sometimes it is really hard to navigate with the default settings. Slow down your player actor to have a little more control.

Exporting Your Real Time Project So Others Can View It

Exporting Your Project

What good is your real time project if you are the only that can explore it? Remember, sharing is caring. Let's learn to export our project from UE4 so others can check it out too.

Here is Where I Teach You To Reduce Render Times By 1 Million Percent

Using the Matinee Actor in Unreal Engine 4 is awesome. Here you will learn to easily spit out full blown animations of your projects in just a mater of seconds, not days.

Using UE4 For a Virtual Reality Headset - Occulus Rift or HTC Vive

Using The VR Template To Create Your First VR Project for Arch Viz

-Go over the basics of the VR template

-Tips and tricks for getting it to work

-Export a VR project

-HTC Vive and Occulus Rift

-Pick up objects in VR

VR Template in Use -- Test It Out

Here we will get into the template with the HTC Vive headset on, and you'll see how it operates.  

-Inside the VR template with the HTC Vive on

-Picking things up

-Immerse yourself in VR

Converting an Existing FPS Level into VR

-migration tool

- convert to virtual reality

Testing Out Your Migrated Scene In Virtual Reality Mode

-Open scene with the VR preview

-Make sure all the migrating of objects worked

-Navigate around using the HTC motion controllers

-Start thinking about ways to interact with your Virtual Reality Scenes

UE4 Blueprint Basics: Adding Interaction To Arch Viz Projects

Blueprint Basics in UE4: Level vs Class Blueprints

Blueprints really open up the capabilities of UE4.  This lecture provides a good introduction to how they work and what they can do for you in your arch viz project.

Turn On And Off Lights Using Trigger Events In Blueprints

Here we will use trigger events to turn on and off lights interactively in your scene.  We will do this using blueprints, so we will continue to learn about how blueprints work as well.

Class Blueprints: Get Your Blueprints Talking To Each Other
Changing Materials On Your Objects Dynamically in Real Time

- Change materials using class blueprints

- Create a material array to cycle through

- Use variables and variable arrays

- Make variables editable to have even more control over your blueprints

Combine Our Scripts Into Our Virtual Reality Scene

PROJECT: Virtual Reality Project From Start To Finish

VR PROJECT: Download Project Materials (models and textures)
Getting Started With The VR Template in UE4

- Project Settings

- Which level to start with

- Getting Started

Create Your Own Level From Scratch And Enable VR Navigation
Navigate Your Own Game / Architectural Models in Virtual Reality

- import models

- place them in UE4 Editor

- navigate around your 3d models using the motion controllers.

Adding Light to The VR Scene
Nav Mesh Settings in UE4 for Virtual Reality With Motion Controllers

- Adjust your nav mesh size

- Adjust nav mesh settings within the project settings

- Add collisions to all objects that will affect the nav mesh

Lighting Using Self-Illluminated Materials
Refining Our Model By Using Reimport Function
Simulating Area Lights in Our Scene For Soft Lighting
Refine and Adjust Your Project Lighting
UPDATE: Let's Take A Look At Our Project Progress in VR
Some Advanced Materials Techniques in Unreal Engine
Intro To Blueprint Terminology
Adding VR Interactivity Using Blueprints
Blueprint for Interactively Raising And Lowering Screen

- Timelines

- Variables

- Referencing other objects in your scene

- Doing math via blueprints

Blueprint for Turning Lights Up and Down Using Functions

- functions

- blueprints

- interaction

- turn lights up and down in virtual reality

Download the Finished Project

DATASMITH PROJECT - Updated Workflow For 4.19 and Above

Intro to Datasmith, a New Workflow Tool for 3ds Max to UE4. GAME CHANGER!
Migrate Our Original Project into Datasmith

- In order to start using Datasmith, you will need to install 4.19, but also migrate your project to a Datasmith file.

- Bring our original UE4 project into datasmith so you can start using it to import things.

Import a Chair Into Our Original Scene Using Datasmith

- import furniture using datasmith

- vray textures translate nicely

- copy furniture around for use in your scene

Importing Our Original Scene With The New Datasmith Workflow

- import the original project with an updated Datasmith workflow

- no adjustments are made in 3ds Max

- normals, materials, lights, etc are left alone, and the whole file is exported via Datasmith plugin

- import datasmith file into UE4

- examine how lights and materials translate from V-Ray

Advanced Lighting For Getting Our Datasmith Import Looking Photo Real
Post-Processing For Our Datasmith File and Other Advanced, Photo Real Projects.
Using The Substance Materials in UE4, Now Available as Free Plugin With UE4.19

- use the new substance plugin (UE4.19) to easily access substance source with free materials, import your own substance materials from substance designer, etc.

- adjust textures easily to get the look you want with photo real results

PROJECT II: SketchUp Model to Unreal using Datasmith - VR / Fps / Cinematics

Take Your SketchUp Model to Unreal Engine 4 via Datasmith
  • Find a basic free 3d model for SketchUp from the 3d warehouse

  • Download the free Unreal Engine 4.20, Datasmith, and the SketchUp Datasmith Exporter.

  • Import your SketchUp model into realtime rendering with UE4

  • Add the basic building blocks to the scene that are necessary for a good real time project.

Refine Your Light Bake and Set Up Navigation for Your SketchUp Model
  • Get all your lightmaps rendering properly for a good light bake

  • Bake the lighting so you can walk around a fully rendered scene

  • Use the Nav Mesh Modifier Volume to set up VR navigation in your scene

  • Adjust all lightmap resolutions to work properly

Use the UE4 Level Sequencer to Generate Realistic Animations in Real Time
  • Learn the basics of the level sequencer in UE4

  • Edit video

  • Create keyframe animations for objects in your scene

  • Animate focus and depth of field in real time

Setup First Person Controls With UE4 Input Settings and Arch Vis Pawn
  • Learn to change your project settings to receive first person inputs

  • Use the arch vis pawn in UE4

  • Change to first person navigation to make your project available to more users.

BONUS: More VR Tips

Creating VR Menu Buttons

- create a basic menu button for VR

- quit button

- pointer that identifies which button you are pointing at

- highlight a button when it is pointed at

- quit game when the trigger is pulled and you are pointing at the right button

You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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