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Unreal Engine Cinematic Creator: Lights, Camera, Action!

Use UE4's Sequencer tool to create cinematic cut scenes and gameplay moments in Unreal
Instructor:
Rick Davidson
407 estudiantes matriculados
English [Auto-generated]
How to use Sequencer in Unreal Engine.
How to create a fully functioning cut scene which is triggered from gameplay
How to create interactive and non-interactive cut scenes
How to animate cameras to create interesting emotions for the player
How to use Sequencer for gameplay - for example opening doors or triggering elevators
How to use Unreal's library of free assets to make a cool looking portfolio piece

** From the GameDev-tv team who has taught more than half a million awesome students on Udemy **

Make your own cinematic moments using Unreal Engine 4’s Sequencer Tool.

Sequencer (which is included with the Unreal Editor – no additional download necessary) is a powerful editor which allows you to add tracks and animate everything from your cameras to your characters to your world.

In this course you will be able to do the following:

  • Create your own non-interactive cut scene which is triggered from gameplay.

  • Compose interesting camera shots and animate your cameras as if you were Steven Spielberg’s personal camera operator.

  • Create movement and flavor in your levels by animating world events to take place as the player moves through your level (explosions and landslides anyone?).

  • Create simple gameplay systems such as allowing the player to open doors when they run near them.

  • Create animation sequences and render them to movie format so that you can make your own short films if you so desired.

And along the way we’ll talk about cinematography theory such as the different types of shots you can create or the various ways to move your camera, including creating camera rails and camera cranes.

The Basics

1
Welcome To The Course

In this video (objectives)…

  1. Quick rundown on what to expect in this section of the course

After watching (learning outcomes)…

In this section we'll be installing Unreal, and learning the basics of setting up a point light, changing our character and making one simple game moment.

(UVR: 1_TB_CIN)

2
Install Unreal Engine

In this video (objectives)…

  1. Install Epic Games Launcher

  2. Install Unreal Engine 4.22

After watching (learning outcomes)…

You've got Unreal Installed and are ready to go!

(UVR: 2_TB_CIN)

3
Community & Support

In this video (objectives)…

  1. Options for getting support from our community

  2. Looking for resource links under the video

  3. Using the GameDev.tv community forum

  4. Using the Unreal Facebook Group

  5. Real time chat on our Discord channel

After watching (learning outcomes)…

Clear on how to get support from our community and Teaching Assistants

(UVR: 3B_TB_CIN)

4
Change Our Player's Hero

In this video (objectives)…

  1. Start a new project

  2. Download a free character from the marketplace

  3. Add the new character to our project

  4. Switch our default character to be the new character we've downloaded

After watching (learning outcomes)…

Clear on how to download and add a new default character to the game

(4_TB_CIN)

5
Build A Simple Reveal

In this video (objectives)…

  1. Understand the difference between texture and material.

  2. Add materials to our grey box level to make it more interesting looking.

After watching (learning outcomes)…

Comfortable adding basic materials to our world objects.

(UVR: 5_TB_CIN)

6
Highlight With Lights

In this video (objectives)…

  1. Examination of the main lights by deleting all the existing lights.

  2. Add directional light and skylight to light the world.

  3. Add point lights and spotlights to highlight your reveal.

After watching (learning outcomes)…

Understand how to use lights to highlight something important.

(UVR: 6_TB_CIN)

7
Quick Look At Cameras

In this video (objectives)…

  1. Add some new cameras to the scene

  2. Move cameras to give a different view

  3. Pilot camera to move it to where you want it to go

After watching (learning outcomes)…

Comfortable with the basics of having multiple cameras in the scene

(Unique Video Reference: 7_TB_CIN)

8
Blueprints & Trigger Volumes

In this video (objectives)…

  1. Create a simple blueprint to control a light.

  2. Link a trigger volume to the control of the light.

After watching (learning outcomes)…

Comfortable with the general way that blueprints work.

(Unique Video Reference: 8_TB_CIN)

Sequencer & Cameras

1
Section Intro - Sequencer & Cameras

In this video (objectives)…

  1. Set the scene for this section.

After watching (learning outcomes)…

Ready and raring for sequencer, cameras and action.

(Unique Video Reference: 1_SC_CIN)

2
Set Our Scene

In this video (objectives)…

  1. Download and add an interesting environment to our project.

  2. Add an interesting character to our project.

After watching (learning outcomes)…

Our level is set up for cinematic greatness.

(Unique Video Reference: 2_SC_CIN)

3
Sequencer Introduction

In this video (objectives)…

  1. Create a master sequence.

  2. Create 2 shot sequences with shot tracks and cameras.

After watching (learning outcomes)…

Use Sequencer to cut between 2 camera shots in our level.

(Unique Video Reference: 3_SC_CIN)

4
Animating Cameras

In this video (objectives)…

  1. Animate shot 1 and shot 2.

  2. Use the curve editor to get finer control over movement.

After watching (learning outcomes)…

Able to animate cameras within Sequencer.

(Unique Video Reference: 4_SC_CIN)

5
Auto-Keying Animations

In this video (objectives)…

  1. Create a third shot where we use auto-keying to create our animation key frames.

  2. Have the camera position of shot 3 start where shot 2 ended.

  3. Use Transform Selection to scale and shift all of our key frames in order to change the speed.

After watching (learning outcomes)…

Use auto-key to create animations.

(Unique Video Reference: 5_SC_CIN)

6
Animation Interpolation Options

In this video (objectives)…

  1. Examine our options for interpolating between our keyframes.

After watching (learning outcomes)…

Select the interpolation that is right for your shot.

(Unique Video Reference: 6_SC_CIN)

7
Using The Fade Track

In this video (objectives)…

  1. Add a fade track.

  2. Add key frames to animation our fades.

After watching (learning outcomes)…

Add fades to our intro and outro as well as between shots.

(Unique Video Reference: 7_SC_CIN)

8
Cine Camera Settings

In this video (objectives)…

  1. Investigate the additional settings and options we have with cine cameras.

  2. Change our focal length, aperture, filmback settings and focus.

After watching (learning outcomes)…

Knowledgeable on how to use the cine camera settings.

(Unique Video Reference: 8_SC_CIN)

9
Using Camera Rig Cranes

In this video (objectives)…

  1. Add a camera rig crane to our level and learn its movements.

  2. Create a "fly away" or "fly towards" effect with our camera.

After watching (learning outcomes)…

Comfortable using the camera rig crane to full effect.

(Unique Video Reference: 9_SC_CIN)

10
Using Camera Rig Rails

In this video (objectives)…

  1. Add a camera rig rail to our level.

  2. Animate our cine camera along our rail while looking at the subject of interest.

After watching (learning outcomes)…

Make some magic using the camera rig rail.

(Unique Video Reference: 10_SC_CIN)

11
Render Sequence As A Video

In this video (objectives)…

  1. Render our sequence as an avi video.

  2. Use Handbrake to convert our avi into an MP4 video and upload.

After watching (learning outcomes)…

Create an MP4 video from our sequence.

(Unique Video Reference: 11_SC_CIN)

Triggering Sequences

1
Section Intro - Triggering Sequences

In this video (objectives)…

  1. Overview of this section.

After watching (learning outcomes)…

Get pumped, ready for action.

(Unique Video Reference: 1_TS_CIN)

2
Trigger Sequence From Gameplay

In this video (objectives)…

  1. Create a simple camera movement sequence to use as our cutscene.

  2. Add a trigger volume.

  3. Create a simple blueprint in our level blueprint that triggers our cutscene.

After watching (learning outcomes)…

You'll be able to trigger cut scenes from gameplay, no worries.

(Unique Video Reference: 2_TS_CIN)

3
Disable Player Control

In this video (objectives)…

  1. Use 'Do Once' to make sure we only trigger our sequence once.

  2. Create a blueprint structure that allows us to disable player control during the cutscene.

After watching (learning outcomes)…

Disable controls during our cutscene so that they are truly non-interactive.

(Unique Video Reference: 3_TS_CIN)

4
Trigger Objects To Move

In this video (objectives)…

  1. Animate some world assets within Sequencer.

  2. Trigger the new sequence from trigger volume. Leave the player in control and with the same camera.

After watching (learning outcomes)…

Trigger interactive cut scenes or world movement moments in your level.

(Unique Video Reference: 4_TS_CIN)

5
Automatic Doors With Sequencer

In this video (objectives)…

  1. Create ourselves a shiny new door that can be opened.

  2. Create a sequence for opening a door then trigger that sequence using a trigger volume.

  3. Close the door when the player leaves the door area.

After watching (learning outcomes)…

Open and close a door using sequencer.

(Unique Video Reference: 5_TS_CIN)

6
Looping Platform With Sequencer

In this video (objectives)…

  1. Create an elevator or something similar that can move.

  2. Create a trigger button to move our elevator.

  3. Loop our elevator so it continues to, you know, go up and down.

After watching (learning outcomes)…

Create a looping animation that is started with a trigger.

(Unique Video Reference: 6_TS_CIN)

7
Add SFX With Audio Track

In this video (objectives)…

  1. Add an audio track.

  2. Create and add a sound effect that can be played on our sequence.

After watching (learning outcomes)…

Implement SFXs on our sequence.

(Unique Video Reference: 7_TS_CIN)

8
Add Music To Your Level

In this video (objectives)…

  1. Find some music for your level.

  2. Trigger the music to play when the level starts.

After watching (learning outcomes)…

Trigger music to start when your level starts.

(Unique Video Reference: 8_TS_CIN)

Making Cutscenes

1
Section Intro - Making Cutscenes

In this video (objectives)…

  1. Introduce this next section of the course.

After watching (learning outcomes)…

Be ready and raring for what is to come in this section.

(Unique Video Reference: 1_MC_CIN)

2
Camera Movement Terminology

In this video (objectives)…

  1. Learn the terminologies of common camera movements.

  2. Movements include pan, tilt, truck, dolly, pedestal, zoom, rack focus and dolly zoom.

After watching (learning outcomes)…

Practice moving the camera using common movment types.

(Unique Video Reference: 2_MC_CIN)

3
Understanding Shot Types

In this video (objectives)…

  1. Shot types and secondary information.

  2. Shot types as they relate to framing the subject and the environment.

After watching (learning outcomes)…

Understand how your shot can create emotion and communicate secondary information.

(Unique Video Reference: 3_MC_CIN)

4
Add Character Animations

In this video (objectives)…

  1. Import character animations into our project and then into a sequence.

  2. Monkey around with play rate and durations of animations.

After watching (learning outcomes)…

Able to add multiple character animations to sequencer.

(Unique Video Reference: 4_MC_CIN)

5
Translating Character Animations

In this video (objectives)…

  1. Import some movement animations such as a run cycle, refine its timing and move the character across the world.

After watching (learning outcomes)…

Move a character so their animation matches their movement.

(Unique Video Reference: 5_MC_CIN)

6
Toggle Sequencer Actor Visibility

In this video (objectives)…

  1. Alter an existing animation.

  2. Add the visibility property to an actor in sequencer and key frame that actor's visibility.

After watching (learning outcomes)…

Toggle an actor's visibility so that is is invisible when the sequence has not started.

(Unique Video Reference: 6_MC_CIN)

7
Storyboarding Your Scene

In this video (objectives)…

  1. Understand the concept of storyboarding.

  2. Plan our cut scene.

After watching (learning outcomes)…

Created a storyboard or bullet point list for your cut scene.

(Unique Video Reference: 7_MC_CIN)

8
Block Out Our Sequence

In this video (objectives)…

  1. Block out each of the animations we'll need in order to get our pacing right.

After watching (learning outcomes)…

A blocked out sequence with the key animations required.

(Unique Video Reference: 8_MC_CIN)

9
Dialogue Subscenes Track

In this video (objectives)…

  1. Create and add dialogue to match our storyboard.

After watching (learning outcomes)…

Implement dialogue into our cut scene.

(Unique Video Reference: 9_MC_CIN)

10
Add Our Camera Cuts

In this video (objectives)…

  1. Add camera cuts on cuts track in order to complete our cut scene sequence.

After watching (learning outcomes)…

Complete our camera cuts.

(Unique Video Reference: 10_MC_CIN)

11
Triggering & Tidying

In this video (objectives)…

  1. Add a fade track

  2. Ensure all characters are hidden when they aren't needed

  3. Trigger our sequence from gameplay

After watching (learning outcomes)…

Complete our cut scene sequence

(Unique Video Reference: 11_MC_CIN)

12
Course Wrap Up

In this video (objectives)…

  1. We're all done, great work.

After watching (learning outcomes)…

Please share what you come up with!

(Unique Video Reference: 12_MC_CIN)

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