Vehicle Modeling in Houdini 16.5 – SciFi Dropship
Throughout this course we will look at ways in which we can begin to insert procedural modeling workflows, using Houdini 16.5, into your everyday modeling pipeline. We will learn how we can speed up our traditional vehicle modeling tasks using Houdini Digital Assets, procedural techniques, and Houdini’s surface operators. By the end of the course, we will have walked through how to create the Dropship model, how to generate the terrain seen in the demo, and how to get the Dropship set up inside both Unity 2018 and Unreal 4. Best part is, since Side Effects Software sponsored this course, the course is free!
Let's do a quick overview of what we are going to accomplish in this course.
With the core goals of the course outlined, lets take a look at what we are going to make throughout this course!
Getting setup in Houdini 16.5
OK, now that we have gotten our first look at HDA's, lets do a bit of a deeper dive into how to work with the Operator Type Properties options and how to really create custom UI's for your tools!