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VFX: Complete Houdini Bootcamp

Beginners guide to Houdini FX : The most powerful 3D FX application in the world.No prior knowledge required.
Instructor:
Raffi Bedross
8.823 estudiantes matriculados
English [Auto-generated] Más
You will learn how to create professional Explosions.
You will have solid knowledge on how to use Houdini.
You will learn how to create realistic oceans.
You will learn how to create Destruction.
You will learn how to Create full CG chocolate commercial using Houdini.
You will learn how to make sand and snow effects in Houdini.
You will learn how to use flip fluid solver inside Houdini.
You will learn how to make rain effect.
And much more....
You will fall in love with this software :).
You will not find like this course anywhere!

This is the best selling Visual Effects Course.

  • You will not find like this course anywhere.

  • No presentations,No time wasting,It’s all about doing and creating.

  • This Course is Projects based Course,so you will learn Houdini by creating effects!.

  • This course is continually updated.

Last update:

  • Creating a Rock (Introduction) section.

  • The section (Introduction) is updated.

  • The section (Introduction to PyroFX)  is updated.

  • Creating organic shape (Some modeling stuff section).

  • New features in Pyro FX in Houdini 17.5

  • Creating Droplets “Condensation” in Houdini 17.5 (New features in Houdini 17.5 section)

  • Creating your first Animation (Introduction to Houdini section)

  • New Section: (RBD Material Fracture).

  • New section: Introduction to Rigid bodies.

  • Creating Spider Web (Some Modeling Stuff Section).

  • Continuous Emitting (Intro to Vellum).

  • Pressure constraint (Intro to Vellum).

  • Attaching a cloth to animated object (Intro to Vellum).

  • Creating a flag using Vellum (Intro to Vellum).

Why you want to learn Houdini FX?

Houdini FX is a visual effects and 3D animation software like Maya or Blender,but what makes Houdini different and unique is the procedural system and has very powerful dynamic system that other softwares don’t have.You will be surprised how powerful this 3D application is. 

Houdini is the number 1 3D application that used in vfx, 3D animation studios and Game studios, Houdini can create high quality effects like water,explosions,fire and sand….

Houdini now is used by Big Game studios,they save 100X of the time by creating tools that are used in their Game Engine or in unreal engine or unity.

Knowing Houdini gives you very big advantage in the Game industry and in VFX companies.

If you are Game developer you must know at least a little bit how Houdini works,this gives you very big advantage in Game studios.In my course I will just teach you how to use Houdini,not teaching you how to use it for games.After you watch my course then you will be able to learn how to use it for games and in game engines like unreal engine or unity. i.e: I will not teach you how to use it for games,I just will teach you Houdini.

This course is very special,I will teach you how to use Houdini software to create interesting effects.

Although Houdini is difficult software to learn, but its very very powerful,I will make it fun to learn and I will simplify every thing for you.

Take the course now and I promise you won’t disappointed!

Q&A

  1. Is Houdini free software? Yes its free for non commercial use,and it called Houdini apprentice.

  2. Is there any limitation in Houdini apprentice? No,you Have all the tools that the paid version has,and you can render your shots too,but you will get a very small watermark at the right bottom of the image.

  3. I am game developer,do I need to learn Houdini? Yes, you must at least know a the basics of Houdini.

  4. How Houdini is used in Game studios? Say for example you have a game and you want to fill it with more than 1000 buildings,imagine how long this will take you right? But in Houdini you can create 1 building and then export it as Digital asset(Plugin) to Unreal Engine or Unity,and in Unreal Engine you can scatter the building in your game and give random variation to each building,like the size,the color,windows size,Height,width and so on…. Imagine how much time you saved! instead of creating 1000 buildings,you created just 1 building in Houdini.Not just buildings,this works for(sieges,tables,chairs,streets……).

Introduction

1
Promo Video
2
Advice for you
3
Quick Tour
4
Shortcuts for navigating in the viewport
  1. Alt + left mouse = Tumble

  2. Alt + right mouse = Zoom

  3. Alt + middle mouse = track

  4. Space + G or Space +H to frame the camera

  5. Space + B to split the viewport

5
Creating objects

In this tutorial you are going to learn how to create objects and navigate in the viewport

6
Note
7
Creating your first Simulation in Houdini FX

In this lesson you are going to learn how to create your very first effect inside Houdini fx

8
Link channels

In this Houdini tutorial we are going to learn how to link channels.

9
Understanding Procedural

Understanding what procedural is.

10
Modeling a Cup

In this lesson we are going to create our first 3D model in Houdini.

11
Creating Materials

In this lesson we'll take a quick look at Materials inside Houdini and how to use them.

12
Homework

This is your first Houdini Homework :)

13
Challenge

This is a challenge for previous Homework.

14
Creating a Rock

We are going to learn how to create a rock inside Houdini in very easy way.

15
Creating your first animation

In this lesson you will create your first animation inside Houdini.

Houdini Core (Groups)

1
Creating groups by selection

In this lesson you are going to understand what groups are and how they work in Houdini.

2
Delete the group using the Delete node

You are going to learn the benefit of using groups inside Houdini.

3
Grouping by boundary box

In this lesson we are going to learn more features in group node.

4
Group by range

In this lesson we are going to see how the Group by range node works.

5
Loading custom 3D model

In this lesson we are going to use what we learned to create some effects.

Houdini Core(Attributes)

1
Attributes

In this lecture I will show what attributes are.

2
Transferring Attributes

You will learn how to transform attributes from geometry to another geometry.

3
Creating custom Attribute

You will learn how to create custom attributes in Houdini.

4
Attribute Randomize

In this lesson am gonna show you the power of the attributes by creating a simple example.

Some Modeling stuff

1
Here you can download the files for this section
2
Spider Web

In this Houdini tutorial we are going to learn how to create spider web.

3
Creating Organic Shape

In this lesson we are going to learn how to create organic shape by using the polyreduce node

Introduction to lighting

1
Preparing the scene for lighting.

We will prepare a scene for lighting.

We are going to create a ball and a ground to test the lights.

2
Point Spot and Area lights.

In this lesson we will take a look at:

Point light

Spot light

Area light

You will learn how to use them to light your scene.

3
Geometry Light.

we'll take a look how to light the scene using 3D models.

Introduction to Pyro FX

1
Introduction to the section (Pyro Solver)
2
Understanding the Voxels

You will understand what the Voxels are and how they work.

3
Here you can download the files for this sections.
4
Creating smoke Emiter
5
Creating a Flipbook
6
Understanding the smoke Emitter (new)
7
Understanding the pyro solver (new)
8
Homework

This is a homework for you :).

9
Homework answer
10
Prepare and Import the 3D wheel into the scene
11
Start creating the fire (new)
12
Finishing and caching the fire on disk
13
Final touches on the fire

We are going to add the final touches in Nuke to make the fire more interesting.

14
Candle resource download

Here you can download the file for Candle effect

15
Candle effect

In this lesson I will show you how to create realistic candle effect in Houdini using Pyro solver

Introduction to Rigid Bodies

1
Downloadable Resources
2
Understanding RBD Objects

In this tutorial you are going to understand how RBD work in Houdini

3
Packed Primitives

In this lesson we are going to continue working on RBD and understanding the packed primitives.

4
Wall Destruction

In this tutorial we are going to learn how to destruct a Wall

5
Adding more details to the wall destruction

In this lesson we are going to use Voronoi to add more details to the wall destruction.

6
Tips for Destruction

In this lesson I am going to show you some tips that you really need to know.

7
Pin Constraint

In this lesson we are going to learn how to use Pin constraint in Houdini

8
Hinge Constraint

In this lesson we are going to learn how to use the Hinge constraint in Houdini.

Particles

1
Creating particle Emitter
2
Creating Forces
3
Emitting from surfaces Manually
4
Filling a Text with particles
5
Curve Force
6
Animated Curves

Introduction to VOPs

1
Intro to VOPs
2
Clamp

In this lesson we are going to use Clamp node in VOPs.

3
Adding random scale.

In this lesson we are going to add random holes to the cheese using VOPs.

Introduction to Vellum

1
Here you can download the files for this section (Vellum)
2
Creating a Flag using Vellum

In this lesson I'm gonna show you how to create a simple flag simulation by using Vellum.

3
Attaching a cloth to Animated object

In this lesson we are going to learn how to attach a cloth to animated geometry using vellum constraint.

4
Pressure constraint

In this lesson we are going to look how to apply Vellum pressure constraint on objects.

5
Continuous Emitting

In this lesson I am going to show you how to emit Vellum.

Chocolate project

1
Here you can download the files of chocolate project.
2
Emitting Fluid from an Object

I will show you how to emit particles from an object

3
Fill a geometry with particles

you will learn how to fill any object with particles

4
creating the project folder

You will learn how to create a project folder to make your life easier 

5
cache the particles

how to cache the particles on disk.

6
using expressions to animate the emitter

You will learn how to use simple expressions in Houdini to animate and object.

7
Meshing the particles

I will show you how to convert your particles to a mesh.

8
emitting from multiple emitters

you will learn how emit particles from several emitter at the same time.

9
How to add a different viscosity for each Emitter in Houdini 17.5
10
setting activation keys for emitters

I will show you how to emit particles at a specific time and how to stop emitting the particles.

11
creating proxy for the collisions

I will show the right way to create collisions in Houdini.

12
creating the cache for all emitters

we will create a cache for all the emitters.

13
creating a mesh for every emitter

creating a mesh for several emitters is a little tricky,I will show you how and its very easy.

14
improving the mesh

I will show you some ways to improve the mesh look.

15
optimizing the poly count and caching

I will show you some ways to make the size of the mesh lower.

16
load the cache and creating flipbook

Loading and preview what we did.

17
what if you dont have the alembic files

If you dont have the Alembic caches that I uploaded for you,or if you want to use the caches that you created,I will show you how to import them to the new scene.

18
Important talk
19
Loading the final result of the mesh
20
Creating materials in Houdini
21
creating materials for the static layers
22
creating the ground and the camera
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