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Video Game Asset Modelling and Texturing Complete Pipeline

Game Art, 3D Modelling and PBR Texturing using 3DS Max 2020 & Substance Painter, complete game asset creation workflow.
Instructor:
Midhunraj Vr
31 estudiantes matriculados
Basics of 3DS Max
Blocking the Asset
Detailing Lowpoly
Applying Smoothing Groups
Unwrapping inside 3DS Max
Creation of Highpoly Model for Baking
Substance Painter Basics
Creation of Alphas in Photoshop
Baking Maps for Texturing
Texturing in Substance Painter
Rendering in Marmoset Toolbag

This tutorial will show you the lowpoly game asset creation workflow, were you will learn to model and texture a Light Skirmisher Gun Ship (vehicle) with AAA quality. So in this course, you will learn everything you need to know about  3d Game Art pipeline. This course is designed for all levels, beginner to Advanced. I would recommend you to not to skip any part even if you are familiar with Max or Substance Painter. For example, I’m covering about smoothing groups in the basic section of 3ds Max, which is very important to learn in Game Art. Most people don’t know about smoothing groups even if they are familiar with Max. So don’t skip anywhere, watch till the end.

Arranging Everything

1
Part 1
2
Part 2
3
Part 3

3DS Max Basics

1
Part 4

Blocking Stage

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Part 5
2
Part 6
3
Part 7
4
Part 8
5
Part 9
6
Part 10
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Part 11
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Part 12
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Part 13
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Part 14
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Part 15

Detailing Lowpoly

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Part 16
2
Part 17
3
Part 18
4
Part 19
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Part 20
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Part 21
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Part 22
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Part 23
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Part 24
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Part 25
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Part 26
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Part 27

Applying Smoothing Groups

1
Part 28

Adding Symmetry

1
Part 29

Unwrapping

1
Part 30

Combining Objects

1
Part 31

Creation of Highpoly Model

1
Part 32

Renaming Objects

1
Part 33

Texturing

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Part 34 Substance Painter Basics
2
Part 35 Creation of Alphas
3
Part 36 Baking Mesh Maps
4
Part 37 Texturing the Model

Rendering in Marmoset Toolbag 3

1
Part 38 Rendering
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