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Weapon Modeling & Texturing For Game – Complete Pipeline

Learn Modeling, Sculpting, Retopology, UV Unwrapping & Texturing for beginners in Maya, Zbrush & Substance Painter
Instructor:
Nalini Kanta Jena
338 estudiantes matriculados
English [Auto-generated]
Modeling Weapons in Maya
Sculpting Weapon Details in Zbrush
Retopology High Poly Meshes in Maya
UV Unwrapping in Maya
Baking Normal, Occlusion, Curvature and some other maps in Substance Painter
Texturing in Substance Painter

Welcome and Instructor Intro    

Hi, Welcome to Weapon Modeling & Texturing For Game – Complete Pipeline course. In this course you will be learning creating a game weapon from scratch step by step.

Do you want to learn the full pipeline of creating a weapon for game ?

If so then this is the perfect course for you.

 My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

Benefits   

Learning Weapon modelling and texturing is a necessary step towards becoming a prop or character artist for Game and Films.

By the end of this course you will be able to create weapons for game and films.

Why to learn from me ?

  1. As you may know I am an experienced artist having 10+ years of studio and teaching experience and on top of that, I am a passionate teacher.

  2. You will get premium support from me for your doubt clearing while taking the course and even after completion of the course, you can reach out me and ask questions. You are my student for the lifetime.

List of Major Components    

Let’s see how the course is designed. There would be 8 modules.

The first module will introduce you with the course.

The 2nd module Maya Basics For Absolute Beginners, will cover some Maya Basics and this is for absolute Maya beginners.

Then in the 3rd module, Modeling the Axe Base Mesh in Maya,  you will be learning Maya modelling to model the Axe base mesh.

In the 4th module Detailing the Axe in Zbrush, we are going to start with Zbrush basic and then I will be sculpting the Axe. You are going to learn how to sculpt metals adding scratches, and then you will be learning how to add the wood textures on the handle and finally the fabric wrinkles.

The 5th module Retopo the Axe in Maya, You will be learning how to retopolize the high poly model inside maya using the quad draw tool.

6th module is UV Unwrapping in Maya, In this Module I will teach you how to unwrap UVs using powerful maya uv editor and its tools.

In the 7th module Texturing in Substance Painter, I will start with substance painter basics and then we are going to texture the Axe.

I will start with Baking various maps such as normal map, ambient occlusion map, color Id map and some other useful maps for texturing.

I will show you how to texture the metals, then the wood handle and fabric and how you can add some dirt.

finally I will show you how to render the final image for your portfolio using Iray renderer in substance painter.

And the Final module I am going to conclude and wrap up the course.

Ideal Students

I have designed this course for beginners level 3d modelling students, who wants to learn the full pipeline of creating a game weapon but struggling to finding a proper course

There are no prior knowledge required for the course.

30 days money back guaranty

Feel free to check out the course description and course outline below to see everything that is included in this course.

There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days.

So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you in the course.

This is Nalin, I thank you for enrolling to the course and I will see you in the first lesion.

Introduction

1
Introduction
2
Download Concept Art and Resources

Maya Basics For Absolute Beginners

1
User Interface Overview
2
Viewpot Navigation
3
Creating Objects
4
Saving and Opening Files
5
Selecting Objects and Components
6
Using Move, Rotate and Scale Tool
7
Using Layers
8
Soft Selection and Symmetry
9
Hide and Show Objects
10
Intro to Outliner
11
Using Pivot Point
12
Group Objects
13
Using Marking Menu

Modeling the Axe Base Mesh in Maya

1
Modeling the Axe Center
2
Modeling the Axe
3
Modeling the Axe back Part
4
Modeling the Axe Handle
5
Finishing the Axe Metal Part
6
Modeling the Wrapped Cotton
7
Finishing the Axe Base Mesh
8
Exporting the Base Mesh and Wrap up

Detailing the Axe in Zbrush

1
What is Zbrush.
2
How to Download and Install Zbrush
3
Interface Overview
4
Navigating the Canvas
5
Importing the Axe into Zbrush
6
Using PureRef for Reference Image
7
Sculpting the Metal Part 01
8
Sculpting the Metal Part 02
9
Adding Scratches Part 01
10
Adding Scratches Part02
11
Adding Surface Details
12
Sculpting the Wood Handle
13
Sculpting the Wrapped Cloth
14
Finishing The Axe Sculpting
15
Decimating, Exporting and Wrap Up

Retopology in Maya

1
Setting the Scene for Retopo
2
Retopo the Axe Metal Part 01
3
Retopo the Axe Metal Part 02
4
Retopo the Axe Metal Part 03
5
Retopo the Axe Handle
6
Retopo Small Parts
7
Final Adjustment to the Low Poly
8
Clean Up Assigning Smoothing Group and Wrap Up

UV Unwrapping in Maya

1
Exploring UV Editor and Toolkit
2
Unwrapping Practice with Simple Objects
3
Unwrapping the Axe Handle
4
Unwrapping the Axe Metal Body
5
Unwrapping the Small Parts
6
Creating the Layout and Wrap up

Texturing the Axe in Substance Painter

1
Substance Painter Overview
2
Understanding Maps
3
Baking Test Maps
4
Preparing the Maya Scene for Baking Maps
5
Baking Maps
6
Texturing the Metal
7
Texturing the Wood
8
Texturing the Fabric
9
Adding Dirt Layer
10
Exporting the Maps
11
Rendering using Iray and Wrap Up
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