ZBrush and Photoshop Course on Hard Surface modelling
Learn Hardsurface modelling techniques suitable for Beginners to advanced users
Welcome to this fully featured course in ZBrush with a focus on Hard Surface modelling using the new ZRemodeller tool within Zbrush!
During this course you will learn a pletherer of techniques, these will all drive towards creating Hard Surface objects we will create a robot from scratch (Although it could be anything) and along the way learn loads of cool things!
Some of the things you will learn in ZBrush:
- A full knowledge of the ZRemodeller tool, we use this exclusively to build the robot, I have tried to do the whole thing with this tool, so see how great it is and I am sure you will see the full potential.
- Mesh extractions and cleanup using ZRemesher.
- Quick look at transpose for moving and posing our creations.
- We will look at the ZProject tool.
- Learn to apply materials and colour to our sculpt.
- Set up the lightbox for your own custom alphas and materials.
- Set up and understand Doc size, Custom views via Zapp link and the render settings.
In Photoshop we will learn:
- Learn to composite the exported images
- Learn about masking and layer masking
- Working in a non distructive manner
- We will look at filters and adjustment layers
- Applying textures and detailing using the layer options
- Applying text and warping to fit
- Plus much more…
Finally I hope you enjoy the course please let me know if you need any help on your journey through ZBrush and Photoshop…
All the best
Course Intro and resources
Welcome to the course here is a brief outline of the course ahead of you.
Please download all the resource files to install these watch lecture 20, this shows how to install external files into ZBrush.
In this lesson we will look at what we want to achieve, by reviewing our concept sketch.
Hard Surface Modelling in ZBrush
Lets focus our attentions first on the main part of the robot.
In this lesson we will build our shoulder section.
In this lesson we will model the foot.
As we will redo the foot lets show you how to delete it.
Adding bevels is a good way to make your model more striking as light will hit these edges.
In this lesson we will add the skirting and the front intake.
Lets now redo the foot, and get it right this time! :)
Lets finish the foot.
Adding creases will harden our edges this is great as when we subdivide we want to keep the edges hard and not let them get smoothed too much.
Undoubtably you will run into problems when you start to crease edges we will look how this can be avoided or fixed.
Lets now clean up our model.
Now all our creasing is sorted we can safely start to subdivide our model, remember to save a copy!
As our model was in the wrong orientation we will now fix this by using the transpose plugin.
If you do not have this it can be downloaded from pixelogics website!
Using alphas is a great way to add detail to your model.
In this lesson we will show you how to model the grill I suggest you watch the whole video before proceeding.
Adding noise using the surface editor, great for applying a general noise filter, this tool have many more features.
Sit back and have a break watch this time lapse speeded up 4X of the whole process.
In this lecture I will show you how to add the resources supplied to the light box within ZBrush.
In this lesson I will show you how to set up the Doc size of exported images, also we will set up a custom view and export our renders.
Lets now start to output our material renders, in preparation for Photoshop.
Lets now create a colour diffuse.
In this lesson we will use cavity masking and output the final render from ZBrush.
If you have made it this far well done we are now in the final stage enjoy...
Compositing in Photoshop
Lets get our renders into one file so its easy to edit and composite them.
In this lesson we will have a look at the process we will use to add the rugged paint effect.
Up till this point we have worked with the red diffuse render lets now swap this for our coloured version.
We will carry on and add a bit of a shadow just uder the foot to ground it, we will also keep refining our wear and tear.
In this lesson we will add a few extra details such as an LCD panel and some text.
In this lesson we will use a texture to add extra detail, this brings us to the end of the course I realy hope you have learnt a ton of new things here, and if you like my teaching style I have loads more courses for you.
Have fun and keep up the modelling...
All the best
Answer as many as you can correctly, if you get any wrong just recap that lesson.
For those who have finished the course a massive "Well done!" for those still completing the course "Keep it up!" I just want to say thank you for choosing me and my course, it is really appreciated and means that I can produce more great courses for you in the future!
Stay up to date with the latest courses and development as well as offers from us by visiting me at my website.
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I hope you had fun learning with this course and hope to see you at my other courses, please give me a review if you loved the course, if you did not like it also let me know, I take students opinions very seriously!
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All the Best