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Zbrush basic Vol 2: Creating a 3D cartoon pet in Zbrush

Looking for Zbrush tutorial or course in English where to learn how to create 3d characters, sculpt characters in Zbrush
Instructor:
Mauricio García
60 estudiantes matriculados
You will understand all the necessary phases to model a 3D character, no matter how complex the character is.
You will understand the stages of the sculpture and how to improve your character step by step.
You'll also learn a number of tools and techniques for sculpting and more importantly, you'll know when to use which one.

Zbrush basic Vol 2: Creating a 3D cartoon pet in Zbrush

You don’t need to have drawing skills to be a character artist, I’ve trained many people with incredible skills and, 99% don’t know how to draw, you just need to start now!

If what you are looking for is a Zbrush tutorial or Zbrush course where you learn to create characters and sculpt characters and creatures, this course is the essential foundation for you to start your learning Zbrush from experts who know what it takes to enter the industry.

Through a systematic series of Zbrush courses, we want you to learn everything you need from zero to 100, in the art of character creation in Zbrush.

3D sculpture, or character modeling, is an art that can be reached with a good guide, as is this basic Zbrush course, and with a lot of practice, although you can learn everything you need with our courses, we always recommend that you practice as much as you can on your own to create a good portfolio at digital modeling and you can enter to compete for a position in the industry of your dreams.

This basic Zbrush course “Creating a 3D Pet cartoon in Zbrush” is part of an even more complete series, which comes from “Vol 1: Basic Zbrush” where we teach you in a first approach to the software, all the most important and useful tools and options of this great program. After this, we continue with this course of the creation of our first organic modeling in Zbrush, where you will create a quadruped comic style, although it is not a complex digital sculpture, you will learn and practice the tools and options of Zbrush most used, you will learn an organized workflow and very powerful that will lead you to acquire results in a solid and powerful way.

This zbrush beginner course is elaborated so that you begin with the right foot in the training of Zbrush and although it is basic, it is also a complete course of Zbrush, because it takes you from zero to a completely finished 3D character.

If you are looking for a full  Zbrush course that teaches you all the basics and a Zbrush workflow in a professional way, this is the course for you. Take advantage of this great opportunity and take the step that will begin in this exciting career of the art of character creation in Zbrush.

I’ll wait for you inside.

Supplies Recolection

1
Folder Structure

We'll have a general idea about the topics that the course will cover

2
Pinterest References

The importance of having references for our characters

3
Stages of development

Explanation of how a character's evolution should be

4
Visualization Methods in Zbrush

Different ways of seeing a character when it comes to sculpting

5
Interface Configuration

What better than personalize the interface of our software to our liking

6
First Assignment

What better than personalize the interface of our software to our liking

Phase 02 Creation of the character's structure

1
Zspheres Introduction

You'll learn the functions of a potent tool such as the ZSpheres

2
Creating a Basic Structure

With the Zpheres' help we will create the basic structure of the character (the support)

3
Use of anatomical references

Using references we will see if our character is anatomically correct

4
Refining the basic structure

We'll use the anatomic references to correct the shape of our character

5
Scuplture Methods Part 1

Through the ZSpheres technique create 3 structures based on the references that you searched before

6
Scuplture Methods Part 2

We'll see the advantages and disadvantages of using the sculpture method by subdivision

7
Proportions Explanation

We'll see the advantages and disadvantages of using the sculture method by Dynamesh

8
Editing Proportions Part 1

We'll see the importance of determine the body parts by using the size of the other parts

9
Editing proportions Part 2

We'll refine a little our sculpture a bit so that it has a volume closer to our reference

10
Drawing Muscles

We'll refine a little our sculpture a bit so that it has a volume closer to our reference

11
Volume on the muscles

By using simple lines we'll see what volumes we can add to the character

12
Inserting Geometry

With the drawed lines we'll generate volumes so that the character will not see so plain or smooth

13
Adding Ears

We'll create the ears through the geometry insertion technique

14
Curve tube Brush

We'll see how to generate curved elements using an insertion brush

15
Tails Creation

We'll create the tail by using the tool of the previous video.

16
Refining the shape of the tail

We're going to refine the tails appareance

17
Refining whiskers

We're going to refine the appearence of the whiskers of our character

18
Second Assignment

The apprentice will understand the advanced techniques for solid objects creation

Phase 03 Character basic Sculpture (Sculpture styles)

1
Lets Talk About Topology

We will make a brief introduction to the topology and how it affects a sculpture

2
Basic Topology

We will use a brush to organize the shape of the character polygons

3
Copying Details

You'll learn how to transfer details from one sculpture to another

4
Gloves Creation

We're going to put into practice the techniques already see before and we're going to create the glove

5
Creating a Duplicate

We'll see ow to duplicate an object in its opposite side

6
Making the Boots

We're going to put into practice the techniques already seeb before and we're going to create the boots

7
Smoothing the Sculpture

We'll delete imperfections generated when copying details from a character to another

8
Refining the front legs part1

We're going to polish the front legs of the character

9
Refining the front legs part2

We're going to polish the front legs of the character

10
Refining hind legs part 1

We're going to polish the hind legs of the character

11
Refining hind legs part 2

We're going to polish the hind legs of the character

12
Refining the Head

We're going to refine the curves and general forms of the head

13
Thickness of the eyelids

We're going to organize the general width of the eyelids so it looks similar to reference

14
Smoothing the eyelids

You'll learn how to polish the surface of the eyelids and avoid unwanted volumes

15
Eyelid wrinkles

We'll proceed to suggest certain wrinkles in the eyelids

16
Refining the Smile

We're going to make the character's smile thinner

17
Refining the Tail

We'll improve the tail appearance

18
Refining the Tail - Timelapse

Using what had been seen in the previous video, we are going to refine the other two tails

19
Refininig the Glove

We'll improve the curves quality of a character's finger.

20
Refininig the Glove-timelapse

Using what had been seen in the previous video, we are going to refine the other two fingers

21
Generating wrinkles

Explanation of the general shape of the folds and how to apply them to the glove

22
Generating wrinkles - Timelapse

We'll finish to add the folds to the gloves

23
Gloves' Lines

We'll improve the shape of the gloves using some lines

24
Generating pores on gloves

We'll see a simple technique to add details to our character

25
Editing The boots

We'll refine the curves in the boots

26
Refining the boots

Using masks we're going to add some details to the boots

27
Recycling Sculptures

We'll see a method to save and load pieces from one project to another

28
Adapting the pieces Part 1

We'll modify the loaded pieces so they can adapt to the character's shape

29
Adapting the pieces Part 2 - Timelapse

We're going to polish the details of the character's pieces

30
Retopology with polypaint

Again, we will organize the shape of the character's poligons with the help of a new technique

31
Designing details-Timelapse

We'll copy the details of the character through an already seen technique

32
Sculpting the nose

With a more organized topology we'll see how to add the nose

33
Transpose master

We'll see a new option such as the Transpose master to modify our character

34
Adjusting the proportions

We'll change the proportions and the size of our character

35
Making the pose

How to pose our character using the Transpose master

You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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