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ZBrush Course – Learn Re-topology and have control in ZBrush

ZBrush Creating clean topology is an essential skill to learn, this course is aimed at just that learn re-topology
Instructor:
mojomojo design
117 estudiantes matriculados
English [Auto-generated]
Have a full understanding of different processes of creating clean geometry for animation
Understand the principals of UV layout and exporting maps

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

We will be using a sample model I have already created for this course it is in dynamesh mode so has bad topology for animating, we will explore different methods for creating clean flow to out sub tools.

As a  I will also cover UV unwrapping and creating a single UV set from multiple sub tools we will then export these out and composite inside Photoshop.

During this course we will look at the following:

  1. ZRemesher for auto retopolgising we will also look at creating zremesher guides to influence the re-mesh (there is a quite a bit of useful tips in this section)

  2. We will hand retopologise the model from a reference

  3. We will look at using ZRemesher in conjunction with hand editing the topology

UV layout and creation:

  1. We will create groups

  2. I will show you how to Unwrap the UV’s of the model

  3. I will show you how to protect and attract UV seams

  4. We will Produce one UV map over multiple sub tools

  5. I will show you how to export these maps and the mesh out of ZBrush

I really hope you find this course helpful if you need any help please message me. I am here to help and encourage students to reach out to me rather than get frustrated 🙂

All the best
Mojomojo Team

1
ZBrush Creating clean topology - Course Promotional intro

ZBrush Re-topology Course - Create clean edge flow inside ZBrush

1
ZBrush Creating clean topology - Introduction to the course

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • We will look at the assets and discuss what we will be doing during this course

2
ZBrush Creating clean topology - Reference and download area

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features


3
ZBrush Creating clean topology - A look at our asset

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • A look and a clean up on our assets in preparation for the next stage of the course

4
ZBrush Creating clean topology - ZBrush loves even topology let me show you why

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • Why ZBrush loves even quaded topology and things to bear in mind when modelling, it is essential you understand the way ZBrush works especially when it comes to detailed areas and polypainting where you might need more detail

5
ZBrush Creating clean topology - ZRemesher out the box and projections

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • Default out the box ZRemesher with projection

6
ZBrush Creating clean topology - Using ZGuides to help with edgeflow

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • Using ZRemesh Guides to control the ZRemesher topology, guides can help us set where we want the topology to run this is quick and easy to do and can add another level of control to your topology

  • We will do a second remesh based upon the first one to further refine the topology

7
ZBrush Creating clean topology - ZRemesh by groups

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • ZRmesher by groups is yet another situation where it could help you define the topology of your model, by using a number of methods you can hone your model to exactly how you want it, if you need to hand edit some of the topology this can be done as well see the next set of lectures to find out how

8
ZBrush Creating clean topology - Re-topology by hand demo

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • I will show you know in a break down of the procedures we will do in the next lesson play around on a simple sphere at first before delving into the next lecture

9
ZBrush Creating clean topology - Hand re-topology for the head only

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • In this lesson we will completely retopologise just the head area, please feel free to continue with the whole model as to build up your skills using the retop tools!

10
ZBrush Creating clean topology - ZRemesh and hand edit breakdown

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • Part 1 of 2 in this lesson we will hand edit an already ZRemeshed model using this technique we can get the best of both techniques

  • First we need to set up the rig and the topology so we can go into edit mode and make manual changes

11
ZBrush Creating clean topology - Editing the ZRemesh version

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • Lest hand edit our mesh and produce the new topology

12
ZBrush Creating clean topology - Quick ZRemesh the Bikini and hair

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • We will now run through the rest of the tools with the ZRemesher as these are not animating I do not have to worry too much about the topology as ZRemesher will do a great job!

13
ZBrush Creating clean topology - Quick ZRemesh the eye details

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features


14
ZBrush Creating clean topology - Quick ZRemesh the shoes

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

As a bonus I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • Lets set up the shoe topology

ZBrush Creating UV sets EXTRA SECTION

1
ZBrush Creating clean topology - Explanation of UVs

UV Mapping inside ZBrush

will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • Explanation of UVs

2
ZBrush Creating clean topology - Creating Hair UVs and Groups and using attract

UV Mapping inside ZBrush

will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • UV unwrapping and groups with attract seams on for the hair section

3
ZBrush Creating clean topology - Lets UV the Body and expand on what we know

UV Mapping inside ZBrush

I ill also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • Lets now expand on the last lesson and use groups we will protect some areas from distortion and also set our UV seam lines for the main body section

  • Lets quickly unwrap the shoes

4
ZBrush Creating clean topology - UV other subtools

UV Mapping inside ZBrush

I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • A look at the single UV maps produced by ZBrush from the work we have done

5
ZBrush Creating clean topology - Creating a single UV map from multiple subtools

UV Mapping inside ZBrush

I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • In This lecture I will show you how to make all your subtools fall into the 0 - 1 UV space in other words 1 UV map for all your subtools

6
ZBrush Creating clean topology - Exporting maps

UV Mapping inside ZBrush

I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • Lets now export a single UV maps and the associated meshes out of ZBrush

7
ZBrush Creating clean topology - Photoshop compositing

UV Mapping inside ZBrush

will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • With our maps exported lets re-assemble them inside Photoshop

8
ZBrush Creating clean topology - Quick look at the final result

UV Mapping inside ZBrush

I will also cover UV layout all inside of ZBrush and also how to create a single UV Set form Multiple Subtools, however this is NOT the main aim of the course your attention should be solely focused on retopology and understanding what you can do!

Lecture Key Features

  • Our final good flow topology shown inside Maya

Well that brings us to the end of the course I really hope you have enjoyed this course and learnt a few new skills from it please leave me a review if you have time, any questions or problems please lets me know

All the best
David
Team mojomojo

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