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Zbrush: Hard Surface Sculpting for All Levels!

An in depth tutorial to sculpting hard surface through Booleans
Instructor:
Sean Fowler
3.276 estudiantes matriculados
English [Auto-generated] Más
At the end of this course you should have a strong foundation to Zbrush tools particularly in hard surface sculpting.
Understand multiple methods of approach in creating complex shapes using live booleans
Have your own customized boolean to use in any of your own projects, both personal and commercial.
End up with a industry standard sci-fi fi helmet of your own.
Basic understanding of the Gizmo 3D tool manipulator and how its deformers can be combined with other Zbrush tools such as array meshes to flush out complex shapes quickly

– In this course you will develop a strong foundation to Zbrush  newest features for sculpting hard surfaces by sculpting through scratch an industry standard sci-fi fi helmet.

– This course is meant to demonstrate how fast and complex details can be established in a short amount of time, particularly through live booleans.  As a result you will be supplied a customized boolean (yours to keep and use as you see fit). and shown how to apply it using match maker brush to establish detailing in a short amount of time.

– Here I will demonstrate for you to learn multiple approaches in which to apply live booleans.  From mesh extracts to array methods to flush out shapes quickly for purposes of both blocking out as well as detailing.

– I will be making a strong impression in narrating  hotkeys through out this tutorial for the beginners that enroll in this course.

– Understanding the pros and cons when choosing between clip curve brushes and trim curve brushes.

– Learn how to use Zbrush chisel brush and understand how it relates to its morph target features.

Introduction

1
What to Expect

This is an intro to the course to outline what to expect in all of the sections and what my hopes are in Zbrush users to learn through this course,  I would like to make the impression upon everybody that watches these tutorials, the best way for most to learn Zbrush as I did in school is for each lesson you go through, to watch the videos once through before beginning in zbrush (simply to absorb the info) and then a second time with following along in your own Zbrush.  Please please please by all means remember to pause the video frequently if need be to catch up if this is your first time in some of these techniques.  And above all else pace and keep yourself from burn outs!


Enjoy!

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HotKey_Review_And_Space_Bar_Trick
3
Masking and polygroups
4
Clip_Curve_Trim_Curve_Basics

Blocking out Mesh

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Base_Blockout_Part_1_Lower_Half
2
Base_Blockout_Part_2_Lower_Half
3
BASE_BLOCKOUT_PART_3_UPPER_HALF
4
Base_Blockout_Part_4_Face_Plate
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BASE_BLOCKOUT_PART_5_Cavity

Creating and Detailing Face Plate

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Creating_Eye_Hole_Section_Part_1
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Creating_Eye_Hole_Section_Part_2
3
Creating_Eye_Hole_Section_Part_3
4
Creating_Mask_Layer_With_Booleans
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Creating Dents
6
Applying_Customized_Boolean
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Problem_Solving_Boolean_Operations
8
Creating_Tri_Camera

Creating Cybernetic Eye

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Blocking_Out_Sphere_Eye_Part_1
2
Blocking_Out_Sphere_Eye_Part_2
3
Detailing_Eye
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Creating_Eye_Connector_Part_1
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Creating_Eye_Connector_Part_2_Arrays
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Creating_Eye_Connector_Part_3_Small_Wires
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Creating_Connector_Plug
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Finalizing_Eye_Drawing_In_Wires
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Finalizing_Eye_Applying_Customized_Boolean
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Finalizing_Eye_Boolean_Operation_And_Export

Detailing Top Helmet

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Recap_And_CheckList
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Detailing_Top_Part_1
3
Creating_CYBERNETS_ARRAY_TUBING_Part1
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Creating_CYBERNETS_ARRAY_TUBING_Part2
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Applying_DetailingCybernetic_Cylinder
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Applying_Wires_And_Plate_Cover
7
Applying_Spine_To_Center
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Finishing_Center_Detailing
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Adding_Secondary_Wire_Bonus_Footage

Detailing Side Helmet

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Creating_Temple_Detailing_Part_1
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Creating_Temple_Detailing_Part_2
3
Creating_Temple_Detailing_Part_3
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Creating_Temple_Detailing_Part_4
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Mandable_Detailing_Part_1
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Mandable_Detailing_Part_2
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Mandable_Detailing_Part_3
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Mandable_Detailing_Part_4
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UnderMandable_Detailing_Part_1
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UnderMandable_Detailing_Part_2

Final Overal Detailing and Chisel Brush

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Checklist
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Chisel_Brush_Morph_Target
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Drawing_Out_Strokes
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Finishing_Helmet
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